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Npc Walking Alterations (Based off Advocate's tut) - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: Npc Walking Alterations (Based off Advocate's tut) (/showthread.php?tid=446) |
Npc Walking Alterations (Based off Advocate's tut) - Forte - 05-12-2006 First off im giving credit to Advocate since its his code this is based off. This is walking alterations for NPCs. It is easy but just posting it here to help the community. Credit to Advocate. sub bltnpc replace Code: ' Check for animation withhhhh Code: ' Check for animation im pretty sure it works =P - Tony - 06-12-2006 It would be nice if you typed up on what you updated from advo's code. :: Pando - Forte - 06-12-2006 alrighty pando sure ![]() its not really much Code: If Player(Index).Attacking = 0 Then Code: Case DIR_RIGHT ![]() - Rian - 06-12-2006 Nothing's really updated. Just show's how to modify it for use with NPCs. - Tony - 06-12-2006 Oh! Dumb me. :lol: I haven't ever looked at advo's thread. So I didn't know, if I did I wouldnt have asked you to do that. :: Pando - Matt - 06-12-2006 I was planning on getting around to this sooner or later. Much appreciated for saving me the time! ^_^ - Xlithan - 03-01-2007 So what does this do, exactly? - Tony - 03-01-2007 Well why don't you read the code? It changes the walking system for NPCS. - Tony - 03-01-2007 oh whatever, same shit. -_____-" - Matt - 04-01-2007 No, it's not the same. There's a bug of sorts with this system, well, for players. It seems if you're running, it will only blit 2 frames. =\ - Forte - 04-01-2007 Advocate Wrote:No, it's not the same. There's a bug of sorts with this system, well, for players. It seems if you're running, it will only blit 2 frames. =\ What do you mean..? - Matt - 04-01-2007 When holding shift to run, it won't use three frames like walking. It will look like how it did before you add the new system. Though this doesn't apply to this tut, it applies to my tut. |