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Browser Based Mirage - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Mirage Source (https://mirage-engine.uk/forums/forumdisplay.php?fid=5) +---- Forum: Mirage Future (https://mirage-engine.uk/forums/forumdisplay.php?fid=6) +----- Forum: Discussion (https://mirage-engine.uk/forums/forumdisplay.php?fid=30) +----- Thread: Browser Based Mirage (/showthread.php?tid=3374) |
Browser Based Mirage - Rian - 12-12-2013 Something like BrowserQuest, which is open source. BrowserQuest Live Website BrowserQuest Source Repository I think browser based is a good direction to go, and BrowserQuest might be a great thing to expand upon. Problem is, I have no idea how to setup the server stuff. The documentation is a little beyond my abilities. Re: Browser Based Mirage - William - 12-12-2013 I tried that before, but only playing the game. It's a pretty nice atmosphere in the game but it's probably crazy difficult learning to program that. I will stick to .exe Re: Browser Based Mirage - Jack - 12-12-2013 i cant remember who did it before, but they setup a Javascript server and a browser client as well. Re: Browser Based Mirage - Rian - 12-12-2013 I think browser based is really the way to go as far as ease of use (for players) and being cross platform is going to reach a way larger audience |