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Download Mirage XNA - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Mirage Source (https://mirage-engine.uk/forums/forumdisplay.php?fid=5) +---- Forum: Mirage Future (https://mirage-engine.uk/forums/forumdisplay.php?fid=6) +----- Forum: Mirage XNA (https://mirage-engine.uk/forums/forumdisplay.php?fid=59) +----- Thread: Download Mirage XNA (/showthread.php?tid=3372) |
Download Mirage XNA - William - 12-12-2013 Introduction Mirage XNA (Open Source ORPG Engine) Simple and small base engine for a small-scale Online RPG. Mirage XNA uses the latest XNA Framework to deliver a power 2D Engine. The networking is programmed using Lidgren Network, which is an advanced networking wrapper, all packets are sent using byte arrays which are read and writen to a set of buffers that is also built in to Lidgren. Mirage XNA aims to provide stable developing tools in which you will be able to edit the environment with your custom tilesets. Creator Mark Morris, formerly located on: http://www.rpgcreation.com Download Contains the Client/Server as well as the editors. Requires Microsoft Visual Studio, XNA Framework. http://www.key2heaven.com/xna2d.rar Screenshot ![]() Build Log [spoiler]Mirage XNA Build Log - 07.01.2012 ___________________________________________________________________________ /////////////////////// // Mirage XNA v1.0.4 // /////////////////////// [CLIENT] Sorry for the lack of information in the build this time around, i've changed so much and learnt a lot from the last release i've recoded pretty much everything and cleaned alot up. The next release i will do step by step on exackly what i update. [SERVER] - Clean up and remove a few classes. - Added many packets another Networking overhaul. /////////////////////// // Mirage XNA v1.0.3 // /////////////////////// [CLIENT] - The client no longer renders players on other maps. - A lot of bug fixes to many to mention. - Cleaned up alot of code and organised more. - Test client with 10 players online. Fixed a few bugs involving that. - Cleaned up some Classes. - Added 3 New Packets. - Networking fixes. [SERVER] - Update Networking. - Updated PlayerData Packets. - Added 3 New Packets. - Updated SendMap Packets. /////////////////////// // Mirage XNA v1.0.2 // /////////////////////// [CLIENT] - Added Username & Password Labels to Login & Registration. - Map now renders fringe layers above players. - Fixed Account Registration. Small Bug. - Changed all menu buttons. - Fixed Change Sprite. - Text Labels now change colour on hover. - Cleaned up some Classes. [SERVER] - N/A /////////////////////// // Mirage XNA v1.0.1 // /////////////////////// [CLIENT] - Added Change Sprite selection to account registration. [SERVER] - Removed Auto admin account setup. - Added new void PlayerWarp. - Added a check to see if player already exists upon account creation. - Made accounts names save in lower case along with loading player. /////////////////////// // Mirage XNA v1.0.0 // /////////////////////// - Initial release of Mirage XNA[/spoiler] |