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Mirage++ - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Mirage Source (https://mirage-engine.uk/forums/forumdisplay.php?fid=5) +---- Forum: Mirage Future (https://mirage-engine.uk/forums/forumdisplay.php?fid=6) +----- Forum: Discussion (https://mirage-engine.uk/forums/forumdisplay.php?fid=30) +----- Thread: Mirage++ (/showthread.php?tid=3371) |
Mirage++ - Jack - 12-12-2013 Have been thinking about attempting to develop a C++ version. thought? Re: Mirage++ - Rian - 12-12-2013 If you think you are capable, then I encourage you to try it. William just posted a basic C/XNA version of Mirage that was abandoned about a year ago. Re: Mirage++ - Jack - 12-12-2013 I'm going to look into developing it more. The C/XNA looks promising as well. Re: Mirage++ - Rian - 12-12-2013 It is apparently very poorly coded. But it's a starting point I suppose. Re: Mirage++ - Jack - 12-12-2013 Yeah I'll be taking a look at it properly over the Christmas break. Re: Mirage++ - William - 12-12-2013 Rian Wrote:It is apparently very poorly coded. But it's a starting point I suppose. That's a statement I dislike for many reasons. But mainly considering we all used MS and that was poorly coded ![]() Re: Mirage++ - Rian - 12-12-2013 True. And MS did get a few decent overhauls and tune-ups. Re: Mirage++ - William - 12-12-2013 Hopefully it can make a few interested in making games again. |