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Websocket/C# Server - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Mirage Source (https://mirage-engine.uk/forums/forumdisplay.php?fid=5) +---- Forum: Other (https://mirage-engine.uk/forums/forumdisplay.php?fid=58) +----- Forum: Projects & Show-Off (https://mirage-engine.uk/forums/forumdisplay.php?fid=55) +----- Thread: Websocket/C# Server (/showthread.php?tid=3365) |
Websocket/C# Server - Jacob - 01-02-2013 I've started work on a JS/Websocket game with a c# server. I put up a proof of concept here: www.buttercog.com Currently only working in chrome because it's a very very early prototype. If you can't move with the arrow keys, enter a chat message and hit enter. A small bug that is fixed in my local code. My current build isn't ready to be uploaded yet. Re: Websocket/C# Server - William - 03-02-2013 Not bad, it works ![]() Re: Websocket/C# Server - JokeofWeek - 10-02-2013 Nice, looking good! How do you find working with Websockets in C#? The only experience I have with them is Node.js but they seemed pretty sweet from what I saw! Keep on going with this! ![]() Re: Websocket/C# Server - Jacob - 10-02-2013 I found a websocket server to work off of. https://github.com/statianzo/Fleck The websocket implementation was easy to hook into. If you're interested in code, just send me a message. Re: Websocket/C# Server - JokeofWeek - 10-02-2013 Nice ![]() Re: Websocket/C# Server - Jacob - 10-02-2013 Right now I'm just using the js socket object directly. I suck at js, so i'm just 'hacking' that all together so it works, lol. The actual server is a console app and separated from asp.net. The maps are also proceduraly generated right now, fun stuff. Re: Websocket/C# Server - JokeofWeek - 10-02-2013 Ah I see! Procedural generation is amazing. |