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Map Editor Wide Tileset - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +------ Forum: Bugs Reports (https://mirage-engine.uk/forums/forumdisplay.php?fid=9) +------ Thread: Map Editor Wide Tileset (/showthread.php?tid=3121) |
Map Editor Wide Tileset - Xlithan - 06-09-2009 I've added a wider tileset so that the height isn't as much. I've added a horizontal scrollbar which shifts the picBackSelect to the left and right, which works. Selecting a tile also works and the selected tile shows up in the tile preview box. However, when I go to place it on the map, it shows a different tile. It's as if placing down the tile part of the code isn't recognising the wider tilesheet. Any clues? I've had a look into the MapEditorChooseTile area but nothing rings any bells. Re: Map Editor Wide Tileset - GIAKEN - 06-09-2009 tilesheet_width = ? I think that's it. Change it to your tile sheet's width / pic_x. Re: Map Editor Wide Tileset - Xlithan - 07-09-2009 WOW, MS4 is not only clean, code efficient and fast, but it's EASY :O I think this is a new era. We need a thank you mod for this forum. |