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Looking for SetTransColor per map code, help plz... - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +----- Thread: Looking for SetTransColor per map code, help plz... (/showthread.php?tid=3037) |
Looking for SetTransColor per map code, help plz... - Solodev - 09-08-2009 Ok, so i have searched, and i cant find it, so i am either blind or just truly lost. i remember that in the old code, there was a way to have the first map tile be the color of whatever the transparent color on the map was, but i cant find that code. can any one point me in the right direction if they have the code in the game? please? and just off of wondering, how compatible is the code in the archives with MS4? sorry to be such a bitch and loser and such, just so much has changed in the past 4 years i have been away form the source, that i feel lost. Re: Looking for SetTransColor per map code, help plz... - Rian - 09-08-2009 In MS4, the color of the very first pixel in your tile set, item, sprite, etc. will determine the transparency color for the rest of the graphic Re: Looking for SetTransColor per map code, help plz... - Solodev - 09-08-2009 lol, i just figured it out. thanks for the info anyway, i appreciate it alot. |