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Bug When Using 32 x 64's - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +------ Forum: Bugs Reports (https://mirage-engine.uk/forums/forumdisplay.php?fid=9) +------ Thread: Bug When Using 32 x 64's (/showthread.php?tid=3011) |
Bug When Using 32 x 64's - Ciao - 03-08-2009 I get a Runtime Error - 9, subscript out of range when I use 32 x 64 rxmp sprites, im using the 3.79 version. The only sprites that seem to work are the default ones. I used the image splitter to split them nicely but I still get the error, help please? Re: Bug When Using 32 x 64's - Ciao - 03-08-2009 What else do you need to know so that I can maybe give you a bit of an idea ? Im looking at the old 32 x 64 Sprites Tutorial to see if I can use it to fix this error. Re: Bug When Using 32 x 64's - jsventor - 04-08-2009 Ciao Wrote:What else do you need to know so that I can maybe give you a bit of an idea ? If its an old tutorial and your using a new engine, its probably going to give you an error. |