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[Add-On] Admin Panel - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +------ Forum: Tutorials (https://mirage-engine.uk/forums/forumdisplay.php?fid=13) +------ Thread: [Add-On] Admin Panel (/showthread.php?tid=2949) |
[Add-On] Admin Panel - Doomy - 22-07-2009 Download This File And Extract it to Client\Src Then Add It To Your Source Go To FrmMirage and Under Private Sub Form_KeyUp(KeyCode As Integer, Shift As Integer) add Code: Case vbKeyF12 Your Admin Menu Will Now Open Under F12 This is what the Admin Menu Looks Like ![]() ![]() Re: [Add-On] Admin Panel - genusis - 22-07-2009 looks good just don't forget to make sure to check if they are 2 access or higher to access the panel. Re: [Add-On] Admin Panel - Doomy - 22-07-2009 lol whoops not sure but i think what i did will work Re: [Add-On] Admin Panel - Nean - 22-07-2009 Heh, nice. Just to screw around, I programmed an Admin Panel that uses only input boxes. ;D Re: [Add-On] Admin Panel - Doomy - 22-07-2009 Nean Wrote:Heh, nice.lol i would like to see that in a engine lol Re: [Add-On] Admin Panel - Joost - 24-07-2009 You only check access client-side. It'd mean players would be able to enter the menu, but of course not be able to actually "do" something because the options are protected (I hope). But an admin panel shouldn't be included in a player .exe anyway. Re: [Add-On] Admin Panel - Labmonkey - 24-07-2009 Joost making seperate exes is great when your making a big game and you have lots of admin only stuff and it will save lots of space, but for small mirage games its not a noticeable difference, and is kind of an inconvience to devving if you have to give all mods a separate client.. Re: [Add-On] Admin Panel - Doomy - 25-07-2009 Joost Wrote:You only check access client-side. It'd mean players would be able to enter the menu, but of course not be able to actually "do" something because the options are protected (I hope). But an admin panel shouldn't be included in a player .exe anyway.ya it is blocked, it really is just sending a message to the server like the chat box, and if that is blocked then this should be. Re: [Add-On] Admin Panel - Joost - 25-07-2009 Labmonkey Wrote:Joost making seperate exes is great when your making a big game and you have lots of admin only stuff and it will save lots of space, but for small mirage games its not a noticeable difference, and is kind of an inconvience to devving if you have to give all mods a separate client..Forms are evil. Components are evil. Don't use them when you don't need them. Over half the forms in ES were admin-related stuff, fucking waste of space. Re: [Add-On] Admin Panel - Robin - 26-07-2009 James Wrote:Joost Wrote:Labmonkey Wrote:Joost making seperate exes is great when your making a big game and you have lots of admin only stuff and it will save lots of space, but for small mirage games its not a noticeable difference, and is kind of an inconvience to devving if you have to give all mods a separate client..Forms are evil. Components are evil. Don't use them when you don't need them. Over half the forms in ES were admin-related stuff, fucking waste of space. Control arrays don't exist. They're a figment of Microsoft's imagination. Re: [Add-On] Admin Panel - Toast - 26-07-2009 Code: Dim C() as Control Re: [Add-On] Admin Panel - Joost - 27-07-2009 James Wrote:Been there, done that. I was the first one to only use one component server-side, removing all timers, with Atty, my pr0 friend.Joost Wrote:Labmonkey Wrote:Joost making seperate exes is great when your making a big game and you have lots of admin only stuff and it will save lots of space, but for small mirage games its not a noticeable difference, and is kind of an inconvience to devving if you have to give all mods a separate client..Forms are evil. Components are evil. Don't use them when you don't need them. Over half the forms in ES were admin-related stuff, fucking waste of space. Re: [Add-On] Admin Panel - Robin - 27-07-2009 Joost Wrote:James Wrote:Been there, done that. I was the first one to only use one component server-side, removing all timers, with Atty, my pr0 friend.Joost Wrote:Labmonkey Wrote:Joost making seperate exes is great when your making a big game and you have lots of admin only stuff and it will save lots of space, but for small mirage games its not a noticeable difference, and is kind of an inconvience to devving if you have to give all mods a separate client..Forms are evil. Components are evil. Don't use them when you don't need them. Over half the forms in ES were admin-related stuff, fucking waste of space. Pfft. Forms are for newbs. (y) Re: [Add-On] Admin Panel - ShadowMaster - 09-08-2009 You should have the server do the access check and the client open the panel if the server check has passed. Re: [Add-On] Admin Panel - Doomy - 09-08-2009 ShadowMaster Wrote:You should have the server do the access check and the client open the panel if the server check has passed.the server already does that. Re: [Add-On] Admin Panel - grimsk8ter11 - 10-08-2009 lul at Joost being the first to use one component in a server everzzzzz. I was the first to use no contorls then cause im l337. Use windows to generate a console window, poll said window. Use a timer class instead of timers. It doesn't really matter in VB, it is all slow (death to VB!) Joost is right saying have a little as possible though, it may save you something (if possible at all). I advise to try to live with 1 or two forms like essense or eyns and such. If you know how to, I would even suggest using DX for all of it. Forms add a good amount of bulk to executable files for some reason. Re: [Add-On] Admin Panel - Doomy - 10-08-2009 lol programming it in dx should be really hard. Re: [Add-On] Admin Panel - Lithium00 - 19-09-2009 This worked fine on MS4, thanks! Re: [Add-On] Admin Panel - Doomy - 19-09-2009 Lithium00 Wrote:This worked fine on MS4, thanks! No problem, don't forget to rate it. Re: [Add-On] Admin Panel - anasky - 20-10-2009 I found a bug. You typed /warp in the warp button, while it should be /warpto. Re: [Add-On] Admin Panel - Doomy - 20-10-2009 anasky Wrote:I found a bug. k thx ill fix it later |