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My Map Type... - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Programming (https://mirage-engine.uk/forums/forumdisplay.php?fid=24) +----- Forum: Visual Basic 6 (https://mirage-engine.uk/forums/forumdisplay.php?fid=32) +----- Thread: My Map Type... (/showthread.php?tid=2843) |
My Map Type... - Pbcrazy - 06-06-2009 Alright, so I'm trying to get proper maps implimented into my... demo i guess. It's not a game yet. And i've been trying to do it on my own, without looking at other source. Here is what i have come up with Code: Type Tile I made each layer a point, so you can also have the tile x and y offset for the tilesheet Example Map(MapNum).Tile(x, y).Ground.X would be the ground tile at spot X by Y on the map, and .X is the X offset for the Tilesheet hmm. perhaps my entire rendering sub may be necessary, since im not good at explaining. Code: Public Sub DrawMap() Albiet, this only renders the ground layer right now. Note: Code: .TextureControl StartX, StartY, Width, Height, Xoffset, Yoffset, .ARGB, Locked? What do you guys think? Really crappy? or not so bad? Re: My Map Type... - Pbcrazy - 06-06-2009 No comments? Re: My Map Type... - Pbcrazy - 07-06-2009 Well this is a first, you all usually have something to say... Re: My Map Type... - Pbcrazy - 07-06-2009 Well, considering how long on average it takes anyone around here to reply to even the most ridiculous things. I figured an average of 3 hours between my posts was a bit over the norm. Either way. I've been wanting to get some real feed back on this before I leave for a week tomorrow, so I know if I'm going to need to reprogram my map system or if this way should be efficient enough to work fine. I won't have internet where I'm going, I don't want to wait till I get back to start programming again, and I don't want to start programming the rest, only to get home and realize that what i have been doing was based off of something that wasn't worth pursuing. So, does anybody have any intelligent (not insults or somethings else you all might think off ![]() Re: My Map Type... - Beres - 07-06-2009 Here's some feedback. Good work ![]() Re: My Map Type... - Pbcrazy - 07-06-2009 Doh -_- ![]() Thanks ![]() Re: My Map Type... - GIAKEN - 07-06-2009 The last 2 parameters are optional and you might get better FPS if you leave them out when you can. Light = -1 (which is .ARGB(255, 255, 255, 255) and Locked is false by default. So you don't need to use them. Re: My Map Type... - GIAKEN - 08-06-2009 Also I have a question with As Point... You make a new type, right? Code: Private Type Point Re: My Map Type... - Blodyavenger - 11-06-2009 Isn't there POINT type in vb6 already? Re: My Map Type... - GIAKEN - 12-06-2009 I don't think so. Re: My Map Type... - Blodyavenger - 12-06-2009 I just checked out, there is POINT type with X and Y variables Re: My Map Type... - Beres - 12-06-2009 My VB doesn't read Point. How to get it to work? Re: My Map Type... - Tony - 12-06-2009 Blodyavenger Wrote:I just checked out, there is POINT type with X and Y variables What are you talking about? Points are UDTs. Re: My Map Type... - Pbcrazy - 14-06-2009 Alright Giaken, thanks, I'll check it out. And at least my VB6 has POINTS already in. but if don't I suppose you could just make your own type, like Giaken posted. It'd be the same thing pretty much. Re: My Map Type... - GIAKEN - 14-06-2009 That's weird...I can't find anything on a Point type. Re: My Map Type... - Tony - 15-06-2009 Maybe he didn't put "Option Explicit" in the very top of the module. If I don't do that and didn't define the variable I'm setting then I don't get any errors. Re: My Map Type... - Toast - 16-06-2009 You should always have "Option Explicit On". Look here for an explanation and why you should use it. Re: My Map Type... - Pbcrazy - 16-06-2009 Ok, just to satisfy you guys, I went and checked. And I have 'Option Explicit' at the top of all of my forms, modules, and classes. So those of you who can't get it, 'tis fucked up ![]() ![]() |