![]() |
Question about spells in engines - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +----- Thread: Question about spells in engines (/showthread.php?tid=2840) |
Question about spells in engines - Armalyte - 04-06-2009 Does anybody know of an engine that has spells that change your sprite? Or something to that effect? Edit: I know there are engines that have tile attributes where you can change the sprite but that's not exactly what i'm looking for. I'm looking to make a game where you can cloak/shapeshift with spells as I am really tired of the old add/sup hp/mp/sp system. Re: Question about spells in engines - Pbcrazy - 04-06-2009 Program it in yourself? I don't mess with MS4 so i can't tell you myself, but I'm sure there are some tutorials, or someone else around here can help. Re: Question about spells in engines - Armalyte - 04-06-2009 Haha I expected as much. I don't have much experience in VB (half a semester in high school) but i was thinking about trying it. Re: Question about spells in engines - Kazurin - 04-06-2009 For a tip, take a look at how /setsprite is done--and use that code with a new spell type. Re: Question about spells in engines - Armalyte - 06-06-2009 Thanks for the advice. You've convinced me to pick up a source and investigate. My biggest worry is that i won't understandthe networking code that goes on because i never learned about that stuff just a general knowledge. |