![]() |
Direct3D Engine - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Show Off (https://mirage-engine.uk/forums/forumdisplay.php?fid=10) +---- Thread: Direct3D Engine (/showthread.php?tid=2835) |
Direct3D Engine - Doug - 02-06-2009 Here I am trying to create my own D3D engine.. Ive just started to learn it. Isnt much hard at the moment. Using timeGetTime since its said to have the highest resolution of all the other timers. I rendered a 32x32 box w00t ![]() Re: Direct3D Engine - Pbcrazy - 02-06-2009 Congratz! i can't even get my program to do that properly! lol Re: Direct3D Engine - Doug - 02-06-2009 Pbcrazy Wrote:Congratz! i can't even get my program to do that properly! lol Hahaa thanks.. well Im not much new to VB6. Its been about 6 months or so since Ive started up so I have a basic idea of everything. Re: Direct3D Engine - Pbcrazy - 02-06-2009 I've been working with it on and off for about a year >.> DirectX7 just doesn't like me :'( Re: Direct3D Engine - Doug - 02-06-2009 Pbcrazy Wrote:I've been working with it on and off for about a year >.> Then learn 8. It's easy so far for me. Loaded up a .PNG file as texture 8-) and enabled alpha blending render states. ![]() Re: Direct3D Engine - Tony - 02-06-2009 Nice, cool to see someone else learn DirectX8. Re: Direct3D Engine - Pbcrazy - 02-06-2009 Aye, that's what im trying, using Giaken's class thingy ma bob. Re: Direct3D Engine - Doug - 02-06-2009 Pbcrazy Wrote:Aye, that's what im trying, using Giaken's class thingy ma bob. You should actually learn it and get a understanding of it. It may come off confusing but it really gets easy. Im learning everything here: http://externalweb.exhedra.com/DirectX4 ... 8Start.asp Re: Direct3D Engine - Doug - 02-06-2009 More updates.. ![]() such as calculating coords before rendering. Selects the best processing flag and some other stuff. Also this time I grabbed the sprite from a sprite set instead of just a 64x64 file and drew a map. ![]() Re: Direct3D Engine - Robin - 02-06-2009 How is your FPS so low? Re: Direct3D Engine - GIAKEN - 02-06-2009 Yeah...you might have initialized something wrong maybe? Also: http://directx4vb.vbgamer.com/ Learned all my DX7 and DX8 stuff from there. Re: Direct3D Engine - Doug - 02-06-2009 I capped the FPS. Code: Do While timeGetTime < StartTime + 25 Uncapped is only like 140FPS.. weird right? Re: Direct3D Engine - Labmonkey - 03-06-2009 FPS is based off of your computer speed. Give your computer specs (or the fps you get for ms4) and then that number will mean something. Re: Direct3D Engine - Doug - 03-06-2009 Pretty crappy actually "/: Windows XP, 902MHz, 1.25GB ram, ATI Radeon 9600 / x1050 and I get 32FPS from MS, the one Dugor just released. Re: Direct3D Engine - Doomy - 03-06-2009 Doug Wrote:Pretty crappy actually "/: Windows XP, 902MHz, 1.25GB ram, ATI Radeon 9600 / x1050i hope you at least unlocked the fps on the ms3 Re: Direct3D Engine - Tony - 03-06-2009 Doomy Wrote:Doug Wrote:Pretty crappy actually "/: Windows XP, 902MHz, 1.25GB ram, ATI Radeon 9600 / x1050i hope you at least unlocked the fps on the ms3 Why would he unlock the FPS? He posted his locked FPS in DX8. You're being stupid. Re: Direct3D Engine - Robin - 03-06-2009 Doug Wrote:I capped the FPS. That's pretty poor, but I can't really say with those computer specs. I get around 300-400fps with my mDX9 engine, and 1500-2000 on my DX8 engine. Re: Direct3D Engine - Doomy - 03-06-2009 Tony Wrote:Doomy Wrote:Doug Wrote:Pretty crappy actually "/: Windows XP, 902MHz, 1.25GB ram, ATI Radeon 9600 / x1050i hope you at least unlocked the fps on the ms3 because if its capped it don't matter the specs we need both engines uncapped to see if the engine is really good Re: Direct3D Engine - Doug - 06-06-2009 Ive got in texture pooling and saving model files. Makes things very convenient and efficient. Im going to be getting in dynamic model animation frames with timers next. |