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NPC Vs. NPC - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +----- Thread: NPC Vs. NPC (/showthread.php?tid=2765) |
NPC Vs. NPC - Nean - 22-04-2009 Has anyone considered doing this? Would it be hard? Any ideas on how to go about it, I'm quite interested seeing as I may be working on a game here shortly. Re: NPC Vs. NPC - Jacob - 22-04-2009 If you just want basic attacking, then you could essentially copy the current code for attacking players and replace it all for npcs. Re: NPC Vs. NPC - Nean - 22-04-2009 Dugor Wrote:If you just want basic attacking, then you could essentially copy the current code for attacking players and replace it all for npcs. Really? Sounds easy... Probably just a lot to copy. Thanks though. ![]() Re: NPC Vs. NPC - Dragoons Master - 23-04-2009 Code: Type MapNpcRec First you need to be able to specify if you are attacking a Player or an other NPC. Do this the same way players do it, adding the "TargetType As Byte" to the npc's type. Re: NPC Vs. NPC - timster0 - 24-04-2009 This would be good for "factions". |