Mirage Source
Game Idea proposal. - Printable Version

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Game Idea proposal. - Ryotronix - 21-04-2009

A turn based, final fantasy styled game utilizing the Mirage Source engine.

No one has stepped up to creating a game such as this one with a 2d orpg engine, and I think it would be successful.

What are your opinions?

Here is a mockup. Not with Mirage Source.

[Image: conceptt.th.jpg]


Re: Game Idea proposal. - jsventor - 21-04-2009

Ehh... not to sure about that, would totally DESTROY player parties because a tile you walk on that battles an NPC will not be accessible to a party member. I see turn based battle systems strictly made for RPG's. It really does take away from gameplay. In my opinion at least.


Re: Game Idea proposal. - Matt - 21-04-2009

jsventor Wrote:Ehh... not to sure about that, would totally DESTROY player parties because a tile you walk on that battles an NPC will not be accessible to a party member. I see turn based battle systems strictly made for RPG's. It really does take away from gameplay. In my opinion at least.

Alantica Online has this kind of battle system and it's actually pretty good.


Re: Game Idea proposal. - GIAKEN - 21-04-2009

You could rework the party system so that when you join a party you have to be next to / near the party leader and when he walks you follow him and when he battles you enter the battle.


Re: Game Idea proposal. - jsventor - 21-04-2009

hmmm... idk to be honest never played an ORPG with this system, ill try the game Matt mentioned.


Re: Game Idea proposal. - Rian - 21-04-2009

GIAKEN Wrote:You could rework the party system so that when you join a party you have to be next to / near the party leader and when he walks you follow him and when the battles you enter he battle.
Or you could just
GIAKEN Wrote:when he battles you enter the battle.



Re: Game Idea proposal. - GIAKEN - 21-04-2009

Yeah and then you could be on the other side of the world battling somebody an hour away...


Re: Game Idea proposal. - jsventor - 21-04-2009

idk, I always got pissed when I played an RPG and I was trying to go from town A to town B and I ran into 65874654786548765489 encounters... ORPG's would suck because you travel a LOT.


Re: Game Idea proposal. - Rian - 21-04-2009

Divide the chance of battle encounter by the number of people in the party. And then check to make sure everyone's on the same map while in battle zones.


Re: Game Idea proposal. - Matt - 21-04-2009

Rian Wrote:Divide the chance of battle encounter by the number of people in the party. And then check to make sure everyone's on the same map while in battle zones.

Wrong. Start the battle with just the person that triggered it, then make other players either walk next to him, or click him to join the battle.


Re: Game Idea proposal. - Ryotronix - 22-04-2009

I'm not a coder or anything, but it can be done, and I think it could be done efficiently.

What you see in the screen shot I posted is an edited version of the elysium diamond source.


Re: Game Idea proposal. - Tony - 22-04-2009

It shouldn't be that hard. When the player joins the game, generate steps until next battle. When that battle ends, generate new steps. Subtract a step every movement. When the steps = 0 then send the battle. Send the map NPC's, make a variable for the turn based and let the stronger player/npc go first. Seem like this would just be some small "rewiring" and you've got a turn based battle system. Pokemon Big Grin


Re: Game Idea proposal. - timster0 - 24-04-2009

That mockup was made using the Real Feel source right? Or at lease parts of the GUI.


Re: Game Idea proposal. - Ryotronix - 25-04-2009

I used the real feel GUI, but the game itself was made with the elysium diamond source.