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Features for a second MSE - Printable Version

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Features for a second MSE - grimsk8ter11 - 23-08-2006

what would you guys like to see ina future release of MSE? All ideas accepted, and i'll look them over, im thinking of possibly continuing work on the one i have going now.


- Coke - 23-08-2006

Hmm, how about an 'optimised' release, so basically just things like binary files, any speed tweaks; neatened code etc~

Then i guess the features could come in on a version(s) after that


- Misunderstood - 23-08-2006

You mean valkoria fox? I believe that's basically what valkoria is

Or however its spelled Smile


- William - 23-08-2006

Only optimizations, I love the basic stuffs in it.


- grimsk8ter11 - 23-08-2006

Valkoria is built as an engine though, and i've done the same work as Dave already (not saying dave would, just replying to verrigans idea) but I'm not charing.


- William - 23-08-2006

Feature completion would be good. In other words, finish the features Consty started. Such as Parties to more then 2 people, Guilds, weather, time of day.

I have the weather and time of day completed for mo, almost done with guilds and parties... but I figured MO is taking a different route then ms, therefore ...

And of course, bug fixes and optimizations, and security checks. That would help MSE be much more stable and speedier.


- Mithlomion - 23-08-2006

Dave Wrote:Aye, Game weather! That is exciting, I can't wait to start working on that for Valkoria! It will be soo cool.

I plan to have a very dynamic weather system, where rain, fog, snow, wind, even thunderstorms, hold a variable for temperature, and it all will effect what happens in the game, what monsters are out, and possibily decrease/increase stats, change visibility, etc. Will kick ass!

Thats an cool idea Smile. Ive had some stuff in mind for godborn, some ideas for somehow a NPC behaivour, like some npcs are like "random behaviour".. so if we say.. a squirrel in the forest is put on random behaviour it will respawn in different mood, like in a good mood it follows you around a map and shows a happy emote or so... or a normal mood and does nothing special, or angry.. gets angry then attack you xD. That would be hillarious, to bad im no coder Tongue.

Anyhow, im pretty much off-topic so.

I would like to see more optimizations and such to, then those who are working on a game can add all the featurers themself.


- Spodi - 23-08-2006

Quote:I plan to have a very dynamic weather system, where rain, fog, snow, wind, even thunderstorms, hold a variable for temperature, and it all will effect what happens in the game, what monsters are out, and possibily decrease/increase stats, change visibility, etc. Will kick ass!

Wow... that would be pretty damn sweet. :wink:


- grimsk8ter11 - 24-08-2006

KoC has the start of the whole day/night/weather/season NPC crap, but we stopped working, so i never finished it.


- Mithlomion - 24-08-2006

grimsk8ter11 Wrote:KoC has the start of the whole day/night/weather/season NPC crap, but we stopped working, so i never finished it.

Could allwais finnish it for godborn if were planning on using the KoC engine Tongue


- Obsidian - 24-08-2006

@ Grim/Mis/Ver... Any plans to release the KoC Source since you're discontuing the coding for it??? (*Gets Hopes Up*)

As far as new features for MSE, some good ones would be...

- Convert all the INI files to binary and include an editor (unless it's just stupid or a hassle for classes/motd)
- Use Byte Array Packets (Which you may want to make like a modHowTo so people can better understand how to use the byte array packets in their games)
- Encrypted Packets
- Better Security (What i did with my game was seperate the Client into 2 seperate clients, 1 that has all of the editors and what not left in, and then the player client that has every bit of the admin stuffed removed. Then, on the admin client, for every admin packet that was sent also included a security code like BQERK#2112 and then in every recieved packet on the server i just do if Parse$(2) (or whatever the security code is)

If Parse$(2) SecurityCode Then
Call HackingAttempt("Whatever")
Exit Sub
End if


You don't have to include any of those things, but since you asked for suggestions and everyone gave rather vague things like "optimization" or "better security" i figured i'd make it a big more specific.


- Misunderstood - 25-08-2006

Naa...we'll probably either sell it...or use it with godborn, cause I said I would help with that and KoC is a decent base Smile. Of course anything we would do would have to be ok with verrigan Smile.