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[From Scratch]Code Ignition - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Unrelated Products (https://mirage-engine.uk/forums/forumdisplay.php?fid=47) +---- Thread: [From Scratch]Code Ignition (/showthread.php?tid=2474) |
[From Scratch]Code Ignition - Yoshiko - 04-01-2009 "YES! from scratch!" http://jp.youtube.com/watch?v=72xmqjBjk ... annel_page Code Ignition is casual game directed towards Community development, where people can create their very own, unique and proper equipment, trade them, instead of using pre-defined game items. The need from making this borns while playing a Mecha-based game from the 'interwats'. You could customise your mecha with various weapons, but I missed more personalisation (most pieces require a certain mecha model). Seeing this, I realised that way more personalisation would rock. The features you can see on the video are: -Equipment window: ->Equip items ->Each item is listed on it's own kind list ->Loads image showing the item's look. ->Shows the item's stats when you roll your mouse over the item's image. ->Shows stadisticals -Shop window: ->Lets you buy the starter equipment/set ->Shows the money you got left ->Says a little cute "You bought that" phrase when buying But it disappears when you roll your mouse off. But what you can't see is: -Items are 100% modular and NOT-PREFINED! Next thing I got to work on is: -Battle system (Using my dear d6 based roll system, and some more) Things I still need to do are: -Item creation system -Creation system items Battling ->Chatting ->Trading ?-> Game lobby? Oh well, back into working... |