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Loading Up.. - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Loading Up.. (/showthread.php?tid=2403) |
Loading Up.. - Tony - 26-11-2008 Problem: Doesn't load up (or save) individually as a different number Code: DefaultMove(1 To 3) As Byte Code: For i = 1 To 3 Re: Loading Up.. - William - 26-11-2008 Where did you put: Code: DefaultMove(1 To 3) As Byte Re: Loading Up.. - Tony - 27-11-2008 in my PokémonRec Is it because I can't send my packets this way? Quote:With Pokemon(PokemonNum) Re: Loading Up.. - Mattyw - 27-11-2008 TonyNooblet Wrote:in my PokémonRec Code: & SEP_CHAR & END_CHAR What? Re: Loading Up.. - Tony - 27-11-2008 What about it?.. Re: Loading Up.. - Coke - 27-11-2008 What the hell are you doing to that poor packet?! Re: Loading Up.. - Tony - 27-11-2008 Fox Wrote:What the hell are you doing to that poor packet?! Waah1?!!? So so so I would have to type it out 1 to 10? Re: Loading Up.. - Coke - 27-11-2008 I can see what you are doing, If you MUST do it that way at least put the loop outside of the packet event procedure, have the loop where the packet event proc~ is called and just feed the variable into it. Re: Loading Up.. - Kraft - 27-11-2008 Code: Dim i As Long Re: Loading Up.. - William - 27-11-2008 Just put a "sendata packet" below this: Code: Packet = "SAVEPOKEMON" & SEP_CHAR & PokemonNum & SEP_CHAR & Trim(.Name) & SEP_CHAR & .Sprite & SEP_CHAR & .spritesheet & SEP_CHAR & .Type1 & SEP_CHAR & .Type2 & SEP_CHAR & .Evolve & SEP_CHAR & .EvolveLevel & SEP_CHAR & .DefaultMove(I) & SEP_CHAR & .LearnMove(n) & SEP_CHAR & .LearnLevel(n) & SEP_CHAR & END_CHAR Re: Loading Up.. - Kraft - 27-11-2008 William Wrote:Just put a "sendata packet" below thisGuess this is not what he needs. He wants to save an edited Pokémon. Lots of DefaultMove(), LearnMove() and LearnLevel() in only ONE Pokémon (and packet). The code I posted does it. Sorry for bad English. Re: Loading Up.. - GIAKEN - 27-11-2008 Fox Wrote:What the hell are you doing to that poor packet?! Haha I lol'd. Re: Loading Up.. - Matt - 27-11-2008 Kraft hit it on the head. Re: Loading Up.. - Kraft - 27-11-2008 Perfekt Wrote:Kraft hit it on the head.Sorry, but what does it means? ![]() Re: Loading Up.. - Tony - 27-11-2008 Fox Wrote:I can see what you are doing, But wouldn't that be sending amounts of packets? Re: Loading Up.. - Coke - 27-11-2008 Looked like that was what you were doing until Kraft cleaned it up. Re: Loading Up.. - Tony - 27-11-2008 Fox Wrote:Looked like that was what you were doing until Kraft cleaned it up. Didn't understand The "For" command as much as I do right now ">.> Is this the proper way to receive it Quote:For i = 1 To 3 edit; Code: For i = 1 To 3 Re: Loading Up.. - Matt - 28-11-2008 Kraft Wrote:Perfekt Wrote:Kraft hit it on the head.Sorry, but what does it means? Means you hit the nail on the head perfectly. You showed him exactly what was wrong with his code. ![]() Re: Loading Up.. - Kraft - 28-11-2008 Perfekt Wrote:Oh, I see!Kraft Wrote:Sorry, but what does it means?Means you hit the nail on the head perfectly. You showed him exactly what was wrong with his code. Glad it's good stuff. Thank you! ![]() Re: Loading Up.. - Tony - 28-11-2008 Me too |