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Game and GFX Update (11/05) - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Staff (https://mirage-engine.uk/forums/forumdisplay.php?fid=41) +----- Forum: Trash (https://mirage-engine.uk/forums/forumdisplay.php?fid=14) +----- Thread: Game and GFX Update (11/05) (/showthread.php?tid=2346) |
Game and GFX Update (11/05) - GIAKEN - 06-11-2008 Punika Wrote:i have started to work on the new 100% CUSTOM tiles Also fixed some bugs with the menu and had another person test it out a little bit ago. Re: Game and GFX Update (11/05) - Forte - 06-11-2008 are your sprites gonna be 32x32? Re: Game and GFX Update (11/05) - GIAKEN - 06-11-2008 Yeah our sprites and tiles are 32x32, but everything else is free form. Our emoticons are 30x40 and the targeting is 32x40 I think...but our sizes for everything but tiles and sprites will be anything. Re: Game and GFX Update (11/05) - Forte - 06-11-2008 Hm you should consider/test out having sprites and tiles on a smaller scale. Personally i like the smallest it can get, My sprites are 16x32. I think they look the best for the way the characters walk. Less space between characters/tiles = the better Re: Game and GFX Update (11/05) - William - 06-11-2008 Those sprites are custom made right? If so I suggest you try and make the grass and other major things custom made as well. Re: Game and GFX Update (11/05) - Anthony - 06-11-2008 I like it. I am pretty sure the grass is custom William. Re: Game and GFX Update (11/05) - William - 06-11-2008 The grass is not custom made, I've seen it several times. Perhaps edit it just a tiny bit. Re: Game and GFX Update (11/05) - GIAKEN - 06-11-2008 "new 100% CUSTOM tiles" :| Re: Game and GFX Update (11/05) - Labmonkey - 06-11-2008 If the grass isn't custom, then it has defiantly been based off something. Re: Game and GFX Update (11/05) - Anthony - 06-11-2008 They sort of remind me of Seiken Densetsu 3 grass tiles. They aren't the same though. ![]() Re: Game and GFX Update (11/05) - William - 07-11-2008 Yeah Ive seen that pic too but I was thinking of another. But it doesn't matter, it looks good ![]() Re: Game and GFX Update (11/05) - Vans - 07-11-2008 I think grass needs to be britgher for a matter of contrast with the chars Re: Game and GFX Update (11/05) - William - 07-11-2008 Vans Wrote:I think grass needs to be britgher for a matter of contrast with the charsNot nesseccarily. I suggest he doesnt use a black border color on the sprite. Instead make the border color a darker color of the color the border is around. Old: ![]() New: ![]() That would be my suggestion. Re: Game and GFX Update (11/05) - Vans - 08-11-2008 I dont think the black outline has anything to do with the blend of the grass as long as other objects has the black stroke aswell, dunno, try posting in a pixel art forum, they will sure give you a hand with the graphics Re: Game and GFX Update (11/05) - carloso - 08-11-2008 the first one looks more cartoony to me. Depends on what kind of look you want, imo. Re: Game and GFX Update (11/05) - William - 08-11-2008 carloso Wrote:the first one looks more cartoony to me. Depends on what kind of look you want, imo.Yeah, it's up to what kind of feeling they want to the gfx. |