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Unbreakable items - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +------ Forum: Tutorials (https://mirage-engine.uk/forums/forumdisplay.php?fid=13) +------ Thread: Unbreakable items (/showthread.php?tid=2331) |
Unbreakable items - Joost - 01-11-2008 Allow the dur scrollbar to go to -1 You might have to change the way dur is dimmed somewhere, but yeah, this works. And you don't need another var to increase the size of the item file. Code: Sub DamageEquipment(ByVal Index As Long, ByVal EquipmentSlot As Equipment) Re: Unbreakable items - wisefire - 02-11-2008 Can't you just remove the code? Well, I suppose if you want perfect and imperfect items then you would use something like this.. Re: Unbreakable items - Joost - 02-11-2008 Yer, this is for both breakable and unbreakable items. If you want every item to be unbreakable, just remove that part. Re: Unbreakable items - Kraft - 02-11-2008 All items with 0 durability are supposed to be unbreakable, right? If I set their durability to 0, they never break. Re: Unbreakable items - Rian - 02-11-2008 Looks like unbreakable items have a dur of -1 Re: Unbreakable items - Joost - 02-11-2008 If GetPlayerInvItemDur(Index, Slot) = 0 Then Call PlayerMsg(Index, "Your " & Trim$(Item(GetPlayerInvItemNum(Index, Slot)).Name) & " has broken.", Yellow) Call TakeItem(Index, GetPlayerInvItemNum(Index, Slot), 0) Else So judging from this part of the code, I'd say they do break. Use this code and set dur to -1 to make it infinite |