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Netherworld Online is looking for 1 mapper - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Help Wanted (https://mirage-engine.uk/forums/forumdisplay.php?fid=50) +---- Thread: Netherworld Online is looking for 1 mapper (/showthread.php?tid=2327) |
Netherworld Online is looking for 1 mapper - zidsal - 01-11-2008 To pick up the pace on netherworld 2.0 we are currently looking for a skilled mapper to develop a forest type area: The first mapping project that you will be doing for the game is this forest area which should contain the following: around 20 maps* 3 bandit camps obvoiusly must contain detail and show a level of depth The bandit camps should each be 2-3 maps each which leaves you with around 11 maps of filler * as no mapping plan for this area ahs been set in stone yet you would need to help me construct one. We are currently using rpg maker xp tilesets and the mapper needs to work at a fast speed. Netherworld Online information [spoiler]Features Although Netherworld Online has alot of minor feature. I though I would just post the main ones here to get your attention: Faction system Swarm minigame - see video for more infro Siege weapons and destructable buildings Capturable lands Beast Taming MinorFeatures weapon skill:Level meele weapons, which will give a bigger chance to crit and do more damage. passive skills:Each class has there own speacil passive skill. Tokan rewards and exchange ![]() Guards: monsters that are only aggressive to a certain team. Rank system: by exchanging a certain number of tokans in for badges you will get a cool rank by your name! Features to come Mage Class:Add in the mage class as a whole and change the regain health/mana system. Different size npcs:To add in the realism of bosses and make siege objects more realistic. Description of the game If you have not worked it out by now the game is going to be very PVP focused. Unlike most games main game content starts the moment you log on. Unlike other games it will take a while to master your user. Althought no storyline has been set in stone yet. We are certain that the storyline will be baised from in game events. Screenshots ![]() ![]() ![]() ![]() Site: Currently not set up Forums: http://www.netherworldonline.com/phpbb Contact information: You can ever contact me here, on the netherworld forums or on my msn zidsal@runescape.com (dont ask). thanks zidsal Re: Netherworld Online is looking for 1 mapper - Spazpunk - 07-04-2009 I can map, I have no problem showing you screenies from maps . I also run a diferent game which is full time 24/7 dedicated. I am GM 24 hours a day. but i have free time and mapping is quite simple if you want help or just have a question about somehting let me know. Dave Spazpunk2@homtail.com Re: Netherworld Online is looking for 1 mapper - Tony - 07-04-2009 Spazpunk Wrote:I can map, I have no problem showing you screenies from maps . I also run a diferent game which is full time 24/7 dedicated. I am GM 24 hours a day. but i have free time and mapping is quite simple if you want help or just have a question about somehting let me know. This post was from a few months ago. Should contact him by email yourself. |