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Loading Editor - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Loading Editor (/showthread.php?tid=2305) |
Loading Editor - Mattyw - 26-10-2008 Basically, before you edit an Item or NPC or so, there's an Index that lists all of them. But for some reason, on my 2 new Editors, the Names only show on the Index afetr I click Save when clicking on one of the Numbers. Shouldn't this populate the list with the Names?: Code: Case "crafteditor" Help? :S Re: Loading Editor - Kraft - 26-10-2008 Try putting: Code: frmIndex.Show Re: Loading Editor - Mattyw - 26-10-2008 None of the other things have that after. & it didn't work. :S Re: Loading Editor - Dragoons Master - 26-10-2008 Try removing every On Error Resume Next of the code. Then you'll see the real errors ![]() Re: Loading Editor - Mattyw - 26-10-2008 Dragoons Master Wrote:Try removing every On Error Resume Next of the code. Then you'll see the real errors There are only "On Error Resume Next"'s on stuff to do with Chatbox, so it won't affect it. :S Re: Loading Editor - Ambientiger - 27-10-2008 I find it handy to add a zero list item before trying to populate the rest of it, try something like Code: frmIndex.lstIndex.AddItem "None", 0 ![]() Re: Loading Editor - Rian - 27-10-2008 JoinGame needs something like: Code: Call SendUpDateNewThing(Index) and then the sub would be like Code: Sub SendUpDateNewThing(ByVal Index As Long) And you'll need a packet client side. Reverse engineer it from the sub I gave you ![]() Re: Loading Editor - Mattyw - 27-10-2008 I missed such a simple thing. Quote:Call SendVocs(Index) Had to make them Subs. It now works, they display! ![]() Thanks Sonire. ![]() |