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Morph spell. - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Morph spell. (/showthread.php?tid=2267) |
Morph spell. - DarkX - 17-10-2008 Ok I got to looking at the Idea Cigar lit back up in my head, any suggestions on how to make morphing, I think I was doing it wrong, I had it to where Code: if player(cast(spell(Spellnum).Morph = true then Just looking for suggestions, thanks Korrey D. Re: Morph spell. - Forte - 18-10-2008 What do you mean 'Morphed'? Re: Morph spell. - Mattyw - 18-10-2008 He means as in, they have a certain sprite, & stat increase for 60 secs. Then back to normal, or so. Re: Morph spell. - DarkX - 18-10-2008 You cast the spell it changes your sprite, I don't particularly care for the stat increase part. just looking for idea's Re: Morph spell. - Forte - 18-10-2008 Oh, well this shouldnt be that hard to go about making. Go check out the tutorials for Sprite Changing items and Sprite Changing tiles to get some ideas to get you started Re: Morph spell. - DarkX - 19-10-2008 Ohh yeah, I forgot about those tuts, I'll try them out. |