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DX8 - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +----- Thread: DX8 (/showthread.php?tid=2252) |
DX8 - halla - 15-10-2008 Since you guys are working on fixes and optimizations and all that why dont you switch over to DX8. That will give people more options for creating games. Re: DX8 - Mattyw - 15-10-2008 Already tried getting DFA to do it, & there's a topic by Doomteam. Won't happen. viewtopic.php?f=120&t=4418 Re: DX8 - GIAKEN - 15-10-2008 Who knows...it may just happen. Me and Dugor are learning DX8 and Liz is sitting back there being sneaky... :wink: Re: DX8 - halla - 15-10-2008 I dont think it would be too hard for someone who knows DX... just take some time Re: DX8 - Liz - 16-10-2008 Like Giaken said, I'm back here being sneaky making all sorts of DX8 projects that are MS based. ![]() Except that none of the implementations are quite complete enough. I still need to clean stuff up. It'll be done eventually as long as Lea promises to pester me about it so I don't get distracted by other things (ti-83 + gameboy = fun project). Re: DX8 - Robin - 20-10-2008 Essence. Re: DX8 - William - 20-10-2008 Are you making a texas instruments 83+ calculator game? ![]() |