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Features List for New Engine/Game. - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Help Wanted (https://mirage-engine.uk/forums/forumdisplay.php?fid=50) +---- Thread: Features List for New Engine/Game. (/showthread.php?tid=2236) |
Features List for New Engine/Game. - Adrian - 11-10-2008 Hey, I'm looking for a dedicated and experienced coder who is willing to add most/all of these features into Mirage for a price, and yes I know its a big job. (Some of these features are from the old Echostorms Engine). Post in this topic or PM me if your interested. Thanks. Feature List 32x64 Character Sprites 32x64, 64x64, 96x96 NPC Sprites 8 Directional Movement Paper Doll GFX Encryption (of some sort) Visual Inventory Visual Bank Visual Spell Bar (With hotkeys in order, 1,2,3,4..etc) Hotkeys for all menus (I = inventory etc, q = quest menu. etc..) Guilds System (UI As well) Party System (UI As well) Chat Client System Open up a message box to chat with someone from player list Quest System Go to map, return an item, destroy an NPC: Award EXP, Items, etc.. Spell System Spells have cast time and recharge time Big Spell Animations Spells/Buffs Strength buff - improves strength for a period of time. Speed buff - improves player movement speed and attack speed for a period of time. Armor buff - improves protection % for a period of time. Stun – Prevents the player from moving for a period of time. Interrupt – interrupts the casting of a spell. Life Steal – Steals a % of the victim’s life each hit with spell. (passive) Sacrifice – Sacrifice HP to use a spell. Group Protection - improves protection for all players around caster including caster. Stealth – Turn invisible, player name shows for player who is using it. NPCs/Players can’t see. First attack/spell use stealth deactivates. Reflect damage - returns damage to attacker. Dispell - remove buffs from target. Transport - Allows player to teleport anywhere on the map (need to limit range) by holding shift and right clicking on the destination. Map Editor -Roof Tiles - Walkable/Walkthrough players - Safe Zone *Display menu tab - Hide players - Hide NPCs - Hide map attributes Equipment Slots Helmet, Chest, Boots, Gloves, Shield, Weapon, Ring, Amulet. Target Player/NPC Show Name: and HP: in a small GUI that pops up. Bottom right of screen. Target Indicator Like a transparent box/square image over target Transparent Chat Box Select Head and Body when creating char. (Body = Collision detect) Item editor from Echostorms Online (Most of it at least, same stuff) http://www.echostorms.net/SS/11.png & http://www.echostorms.net/SS/12.png NPC Editor from Echostorms http://www.echostorms.net/SS/14.png, http://www.echostorms.net/SS/15.png http://www.echostorms.net/SS/16.png Attributes (Strength, Dexterity, Stamina, Intelligence, Luck) Strength: Damage increase Dexterity: Crit Rate and Dodge Rate increase, and +SP amount Stamina: +HP Amount Intelligence: Spell Damage, and +MP amount. (Note: Defense/Protection cannot be increased with stat points, only with equipment) Client Updater Admin panel - Edit news/MOTD button - View incoming packets button - Day/Night button - Guild maker button If Possible: 64x64 Character Sprites Px by Px Movement (Diagonal, Like Zelda) Drag & Drop for Inventory Re: Features List for New Engine/Game. - Ravuya - 11-10-2008 Just out of interest what might you be charging per feature Re: Features List for New Engine/Game. - Adrian - 11-10-2008 It's more of a complete price, which is still undecided and will be made based on who's asking. I don't mind if your game engine or source already has some/most of the features already in it. I don't expect someone to go through and add all of this to a blank MS source anyway. Re: Features List for New Engine/Game. - Rian - 11-10-2008 I'll do it for $2,000. I'll work for 10 weeks at $200 a week. Re: Features List for New Engine/Game. - Ravuya - 11-10-2008 No real point in paying someone to do it really theirs tutorials so people can does this by themselves but the lazy they can hire you two to do it |