Mirage Source
Heal MP & SP TILES(TESTED & WORKING) - Printable Version

+- Mirage Source (https://mirage-engine.uk/forums)
+-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61)
+--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18)
+---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49)
+---- Thread: Heal MP & SP TILES(TESTED & WORKING) (/showthread.php?tid=2228)



Heal MP & SP TILES(TESTED & WORKING) - DarkX - 08-10-2008

Tested and working

Mp Attribute Tile
:: SERVER SIDE ::
In modTypes, add:

Code:
Public Const TILE_TYPE_MP = 11
In modGamelogic, go to Sub PlayerMove, and add:

Code:
If Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index), GetPlayerY(Index)).Type = TILE_TYPE_MP Then

Call SetPlayerMP(Index, GetPlayerMaxMP(Index))
Call SendMP(Index)
Call PlayerMsg(Index, "You feel a sudden rush of energy through your body as you regain mana!", BrightBlue)
End If

:: CLIENT SIDE ::
In modTypes, add:

Code:
Public const TILE_TYPE_MP = 11
In modGamelogic, find:
Code:
If .Type = TILE_TYPE_BLOCKED Then Call DrawText(TexthDC, x * PIC_X + 8, y * PIC_Y + 8, "B", QBColor(BrightRed))
Beneath that, add:

Code:
If .Type = TILE_TYPE_MP Then Call DrawText(TexthDC, x * PIC_X + 8, y * PIC_Y + 8, "MP", QBColor(BrightGreen))
Find:

Code:
If frmMirage.optWarp.Value = True Then
.Type = TILE_TYPE_WARP
.Data1 = EditorWarpMap
.Data2 = EditorWarpX
.Data3 = EditorWarpY
End If
Beneath that, add:

Code:
If frmMirage.optMP.Value = True Then
.Type = TILE_TYPE_MP
.Data1 = 0
.Data2 = 0
.Data3 = 0
End If
Ok go in to frmMirage, or frmMapEditor which everone that you have and make a option button call it optMP and your done.
Also side note, if you have converted to having frmMapEditor change the above code to:

Code:
If frmMapeditor.optMP.Value = True Then
.Type = TILE_TYPE_MP
.Data1 = 0
.Data2 = 0
.Data3 = 0
End If
Ok here's a extra code set for the stamina
SP Attribute Tile
:: SERVER SIDE ::
In modTypes, add:

Code:
Public Const TILE_TYPE_SP = 12
In modGamelogic, go to Sub PlayerMove, and add:

Code:
If Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index), GetPlayerY(Index)).Type = TILE_TYPE_SP Then

Call SetPlayerSP(Index, GetPlayerMaxSP(Index))
Call SendSP(Index)
Call PlayerMsg(Index, "You feel a sudden rush of energy through your body as you regain Stamina!", BrightYellow)
End If

:: CLIENT SIDE ::
In modTypes, add:

Code:
Public const TILE_TYPE_SP = 12
In modGamelogic, find:

Code:
If .Type = TILE_TYPE_BLOCKED Then Call DrawText(TexthDC, x * PIC_X + 8, y * PIC_Y + 8, "B", QBColor(BrightRed))
Beneath that, add:

Code:
If .Type = TILE_TYPE_SP Then Call DrawText(TexthDC, x * PIC_X + 8, y * PIC_Y + 8, "SP", QBColor(BrightYellow))
Find:

Code:
If frmMirage.optWarp.Value = True Then
.Type = TILE_TYPE_WARP
.Data1 = EditorWarpMap
.Data2 = EditorWarpX
.Data3 = EditorWarpY
End If
Beneath that, add:

Code:
If frmMirage.optMP.Value = True Then
.Type = TILE_TYPE_SP
.Data1 = 0
.Data2 = 0
.Data3 = 0
End If
Ok go in to frmMirage, or frmMapEditor which everone that you have and make a option button call it optSP and your done.
Also side note, if you have converted to having frmMapEditor change the above code to:

Code:
If frmMapeditor.optMP.Value = True Then
.Type = TILE_TYPE_SP
.Data1 = 0
.Data2 = 0
.Data3 = 0
End If