Mirage Source
MS4 DX8 - Printable Version

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MS4 DX8 - Doomy - 22-09-2008

how many people would like to see ms4 dx8?
With dx8 you can do
alpha blending and transparency use pngs,opacity for shadows/ effects and particle systems,

If you would like to have mirage converted into dx8 post here
let us see what you want.


Re: MS4 DX8 - Doomy - 22-09-2008

ya but it would be easier for everyone else


Re: MS4 DX8 - skillzalot - 22-09-2008

I think it would be a neat idea for those who can make the graphics and have a gfx artist if not I say still do it.


Re: MS4 DX8 - Mithlomion - 22-09-2008

DFA Wrote:even if we do convert to DX8, we arnt gonna write a particle engine for it, or any of that other stuff
we arnt even gonna write a graphics engine, its simply going to be a port

A port isint that bad.. You'll still have like hundreds of more possibilities when it comes to creating GFX and stuff.


Re: MS4 DX8 - Kousaten - 22-09-2008

It'll be great for people who are using RPGXP and RPGVX graphics.


Re: MS4 DX8 - Tony - 23-09-2008

Doubt this would happen.

It would be TONS better if it was instructed on what to do so

people would have a clear understanding on what they're doing

instead of just handing over the pure code itself.


Re: MS4 DX8 - Matt - 23-09-2008

TonyNooblet Wrote:Doubt this would happen.

It would be TONS better if it was instructed on what to do so

people would have a clear understanding on what they're doing

instead of just handing over the pure code itself.

Most people snag the current source and learn DX7. Why couldn't people put the time in and learn DX8 the same way?

Personally, I think a NON copy/paste tutorial should be written up for converting it. Make people work for the DX8.


Re: MS4 DX8 - GIAKEN - 23-09-2008

I agree now...

I learned DX7 from MS, I'm sure if DX8 can be implemented properly and most efficiently it would really help out people.


Re: MS4 DX8 - Liz - 25-09-2008

DX8 is easy peasy.

I spent maybe 10 hours making an ASCII game with some friends last weekend. (Some one thought an ASCII orpg would be awesome) But the point is, I spent maybe 30 minutes converting MS to use DX8. Obviously it lacks some sprucing up and optimization, but the core functionality is there. And as for making an almost Blt like interface, everytime I render something, I call three lines.

Code:
D3DDevice.SetTexture 0, Tiles
GeomSetText x, y, 13, 8, 16, 52, 13, 8, D3DColorRGBA(255, 255, 255, 255), 256, 256
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, Box(0), Len(Box(0))

First one selects the texture.
Second one sets up the geometry, color, and the texture size.
Third one does the actual drawing.


Re: MS4 DX8 - GIAKEN - 25-09-2008

I understand DX8 now Big Grin I spent the last 6 hours or so reading 3 or 4 lessons from DirectX4VB and then doing my own project and it all seems pretty easy Big Grin


Re: MS4 DX8 - JokeofWeek - 25-09-2008

DX8 is pretty easy, you just have to forget how you did things in DX7 Wink Converting it to DX8 is easy, it's the whole texture system that's annoying xD You have to make tools to split up all your sprites/tiles/items into textures, you have to make a Texture Pool System (well, you don't have to but you definitely should), etc. You just have to read a few tutorials on the web and you pick up fast enough Smile


Re: MS4 DX8 - Robin - 26-09-2008

You don't have to forget Dx7 stuff.

You just have to learn how to make a core engine, as Mirage does it for you at the moment.

I wrote my Dx8 engine to run in the same way as Dx7 does in Mirage.


Re: MS4 DX8 - DarkC - 27-09-2008

I'd love to see it in DX8. >.>


Re: MS4 DX8 - Robin - 27-09-2008

Go code it then ;D


Re: MS4 DX8 - Mithlomion - 27-09-2008

Robin Wrote:Go code it then ;D

Why dont you make a MSEDX8 version for everybody =D?


Re: MS4 DX8 - Mattyw - 27-09-2008

Mithlomion Wrote:
Robin Wrote:Go code it then ;D

Why dont you make a MSEDX8 version for everybody =D?

Tried getting DFA to do it, didn't work. XD

But anyway, tut to DX8. =-p No, don't give me google.


Re: MS4 DX8 - Rezeyu - 27-09-2008

If they do, it better be in Dave's PDF style.

Copy and Paste causes cancer.


Re: MS4 DX8 - Doomy - 27-09-2008

so is there a chance that this will be converted into DX8 since alot of people want it?


Re: MS4 DX8 - Robin - 27-09-2008

Mithlomion Wrote:
Robin Wrote:Go code it then ;D

Why dont you make a MSEDX8 version for everybody =D?

Because I get a shit lot of income from Dx8 conversions Big Grin


Re: MS4 DX8 - Matt - 27-09-2008

Lea Wrote:Lea.

We get it. Stop posting that every time someone calls you Dave. -_-


Re: MS4 DX8 - Matt - 27-09-2008

Lea Wrote:How come you're never on gtalk anymore? Block me?

No, just never on there. I'm always on aim though.

Well no, actually, I used to always be on aim, now I'm only on there when Ashli isn't home. >.>

I've been addicted to Atlantica Online though..