Mirage Engine
What needs done (9/23/08) - Printable Version

+- Mirage Engine (https://mirage-engine.uk/forums)
+-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61)
+--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18)
+---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51)
+----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44)
+----- Thread: What needs done (9/23/08) (/showthread.php?tid=2159)



What needs done (9/23/08) - GIAKEN - 21-09-2008

I'm making a game called "Attack of the Penzorz" using MS4. No special features and shit, just going to do like 20 maps and some items and shit so I can get the feel of the engine and get a list of stuff that needs to be done. Here's what I got so far:

Quote:Server-
*Chat box .SelStart needs to be Len(txtChat) so it scrolls down when something is entered
*Saves all online players too much
*When minimized the chat doesn't auto scroll down

Client-
*Form's caption needs to be set to the game's name
*Password text boxes need to have a .PasswordChar
*Map editor needs a fill button
*In Form_KeyPress of frmMirage you need to do: If KeyAscii = 13 Then KeyAscii = 0
*When you type /admin, it lists the /ban command twice
*Emote command isn't outputting right it shows a - when it shouldn't
*You can get the running stuck if you are holding shift when switching maps and then let it go
*Animation is messed up (doesn't seem to clear the mask layer)
*RTE 13's all around! With commands some aren't checked if the value is numerical and RTE 13 comes



Re: What needs done - GIAKEN - 21-09-2008

Well we aren't "professional tile-based map makers" and I doubt they didn't use some sort of tool that helped them...when I start out a map I fill it with a ground first then I add in the detail...I don't feel like doing that manually, so why not include a button that does it in just a second?


Re: What needs done - Doomy - 21-09-2008

everyone likes to use a fill button for the ground layer
other then that i say not to use it


Re: What needs done - Jacob - 21-09-2008

Like I said elsewhere, saving players should have been 10 minutes. I don't know if I put it in wrong or someone else changed it .

Look in the server loop to fix it.


Re: What needs done - Nean - 21-09-2008

I really like how MS4 seems to be a community project. Anyone can pick it up, and help development. Open source FTW. So Giaken, got bored of Asphodel, already?


Re: What needs done - GIAKEN - 21-09-2008

Umm no...I just did something to Asphodel yesterday. Anyways, I'm going to do some more work on this today.


Re: What needs done (9/22/08) - GIAKEN - 22-09-2008

Updated.


Re: What needs done (9/22/08) - Sylint19 - 22-09-2008

Uh, how about at least 2 masks and possibly 2 fringes, but masks are more important.


Re: What needs done (9/22/08) - GIAKEN - 22-09-2008

Well I was wanting to work on the next MS maybe...I've been talking with Dugor and DFA on MSN.


Re: What needs done (9/22/08) - Kousaten - 22-09-2008

Sylint19 Wrote:Uh, how about at least 2 masks and possibly 2 fringes, but masks are more important.

Extra layers aren't a requirement I wouldn't think. Also, welcome to miragesource!

Good to see extra work into MS4. ^^


Re: What needs done (9/22/08) - Jacob - 22-09-2008

A lot of things people want added are actual features for their games. These will not be added to the BASE code.

If you have specific features you want, you'll have to learn to program and add them yourself or get lucky and maybe someone made a tutorial for you.


Re: What needs done (9/22/08) - GIAKEN - 22-09-2008

Added another thing to the list.


Re: What needs done (9/22/08) - GIAKEN - 23-09-2008

Annnd added yet another!


Re: What needs done (9/23/08) - GIAKEN - 23-09-2008

Alright Big Grin Dramatically reduced the list (when MS 3.55 comes out).


Re: What needs done (9/23/08) - Doomy - 23-09-2008

the list is shrunk?

wow


Re: What needs done (9/23/08) - GIAKEN - 14-10-2008

No the running stuck bug was fixed with the version I shipped out. I haven't been using the newest MS version, but I'll start doing that.