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[Feature] Moveable PictureBoxes - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +------ Forum: Tutorials (https://mirage-engine.uk/forums/forumdisplay.php?fid=13) +------ Thread: [Feature] Moveable PictureBoxes (/showthread.php?tid=2153) |
[Feature] Moveable PictureBoxes - Mattyw - 20-09-2008 Difficulty: 1/5 - Very easy to add/use. Functionality: Made for MS4. My first tutorial, not a bad one at that either, thanks to DFA. -- CLIENT -- First, open up frmMirage & for the PictureBox you want to be Moveable, edit the following, then add it in: Code: Private Sub picMapEditor_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single) Then move onto modDatabase, & add the following below "Option Explicit": Code: Public SOffsetX As Integer Enjoy! Post what'cha think. P.S. For every Moveable PictureBox you want, you have to copy/paste & edit the frmMirage stuff. Re: [Feature] Moveable PictureBoxes - Blodyavenger - 22-12-2008 Actualy, that all wasn't enough for me, I had to add: Code: Private Sub picMapEditor_MouseMove(Button As Integer, Shift As Integer, x As Single, y As Single) Aye, if I wanted smooth moving (without auto-move cursor to left upper corner of image and changing position of image instantly when click). So, all you have to add is calling "MovePicture" on MouseMove in picture box. |