Mirage Source
About MirageSource - Printable Version

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About MirageSource - Saturate - 18-09-2008

I downloaded MSE1-4 and MS3.0.3 & 7 and I am not sure which one is better, could someone elaborate for me the actual diffrence between the several diffrent versions


Re: About MirageSource - DarkX - 18-09-2008

3.0.3 is the easiest to program in my opinion


Re: About MirageSource - Mattyw - 18-09-2008

Some are coded slightly differently, bug fixes, more features, I'd recommend 3.51 but it's up to you.


Re: About MirageSource - Jacob - 18-09-2008

MS4 is the most optimized / streamlined.

You will also probably get the most support for MS4.


Re: About MirageSource - Saturate - 18-09-2008

I have tried adding the same tutorial to MSE1 & 2, and it seems to have more subs and packets required to do the same thing, that MS3.0.3 does with less coding, maybe it's just me but it seems that if I can program easier that the optimizations can wait until later, correct, does that not seem to be the smarter idea, make it work correctly then make it more efficent?


Re: About MirageSource - Rian - 18-09-2008

I've been working on the same project for nearly 2 years. It's programmed with 3.0.3 as a base, and I'm dreading optimizing it now. I've done several optimizations, but oh how I wish I could have used MS4 as a base, and just used those coding standards through out my entire project.


Re: About MirageSource - Robin - 18-09-2008

I now use MS4 as a base for any projects I make. I also went through and changed my old engines to conform to the standards DFA & Dugor set.


Re: About MirageSource - Saturate - 18-09-2008

I just got done talking with one of the other older members, and he gave me some of his old codes for 3.0.3 that are amazing yet need to be extremely optimizied, and I might go through looking over MS4 and update 3.0.3 it just seems easier which is what I am looking for, I might convert the system to directx 8, it's just better all around. And I have some help via a programing class I took acouple of months ago my team and I worked on a single player DX8 based single player rpg which was nice, the codes that we used would support well for this C&S type of VB, minor changes and such.


Re: About MirageSource - Jacob - 19-09-2008

To me the Enum stuff seems easier.

Oh I want to add a stat, add it to the Enum and you're done.
Oh I want to add a packet, add it to the Enum and then make a Case statement for it.

If someone writes out detailed tutorials for editing the new systems, which has been started, you should really choose the latest MS4.


Re: About MirageSource - DarkX - 19-09-2008

MS4 is good but let the guy learn for himself, I mean he asked for an opinion, we gave... many let him make his choice. If he wants the opimizations he knows where to go now, and if he wants to do the DX8 thing why not, maybe he will finish it before Robin, since he apparently made a SRPG with it in class before.