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Programming an Admin panel - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Programming an Admin panel (/showthread.php?tid=2086) |
Programming an Admin panel - Nean - 14-09-2008 ![]() So what I want to know how to do is be able to type the characters name into the text, and then press a button, and have it happen to the character. So if I typed in: Nean, in the text, and typed kick. It would kick myself. Second of all, I just want to know how to send a request for the other buttons such as: Case CRequesteditmap. If I can get an example for one button for each frame. I can take it from there. Thanks. Re: Programming an Admin panel - Rian - 14-09-2008 Just working on converting a lot of the admin's text commands into buttons and what not myself ![]() Here's some things I've got in my source. Shoudn't be too hard for you to figure out what to do. Search for "/ban" in modGameLogic (I think) to see what the text command does. Then compare it to the code below, which is for banning a player with a text box, and a button. Code: Private Sub cmdBanPlayer_Click() And now find the "/mapeditor" command, and compare it to this button's code: Code: Private Sub cmdEdit_Click() Private Sub cmdEdit_Click() comes from my Mapreport Upgrage tutorial. Re: Programming an Admin panel - Nean - 14-09-2008 Sonire Wrote:Just working on converting a lot of the admin's text commands into buttons and what not myself Dude you kick so much ass! Thanks a lot. I had the right idea for the edit buttons, I just didn't put call beforehand, and I had to make it chance the width for the mapeditor. I also got the ban and kick button done, but not the mute yet, because I haven't programmed that in. Any suggestions on how to go about programming a mute command? Re: Programming an Admin panel - Doomy - 14-09-2008 lol ya i had trouble for this too i got like 15 buttons now Re: Programming an Admin panel - Rian - 14-09-2008 For the mute command, I would add a variable to the PlayerRec: Mute As Byte Then you'll neet to create a packet (like the ones your admin panel buttons send) Server side, where you receive the packet, you'll need to check Code: If GetPlayerMute(Index) = 0 Then And this somewhere Code: Function GetPlayerMute(ByVal Index As Long) As Long Then, for which ever msg type you wanna mute, you just add a check Code: If GetPlayerMute(Index) = 1 then That should get you on the right path. If you have trouble with packets, I'll explain more. Re: Programming an Admin panel - Nean - 14-09-2008 I think I understand everything but Code: If GetPlayerMute(Index) = 0 Then Re: Programming an Admin panel - Doomy - 14-09-2008 i nvr even thought of muting someone lol Re: Programming an Admin panel - Nean - 16-09-2008 I decided to take another go at this, but I'm uber failing. So far for the packet, I've just been editing the kickplayer packet, like a n00b, and it doesn't go so well.. [code]Case CMutePlayer ' Prevent hacking If GetPlayerAccess(Index) Re: Programming an Admin panel - Rian - 16-09-2008 [code]If GetPlayerAccess(n) Re: Programming an Admin panel - Nean - 17-09-2008 Crap. So I would go into playerrec, and add Code: Mute As Boolean Code: SendPlayerMute Re: Programming an Admin panel - Egon - 17-09-2008 Or you could just use this and just mess around with the Return part in HandleKey: Mute = 0 ' Not Muted Mute = 1 ' Player Mute Mute = 2 ' Global Mute Re: Programming an Admin panel - Rian - 17-09-2008 Doing like Egon suggested would be better. More options than just true or false, and using a byte will keep your account files just that much smaller |