![]() |
Remove the need for BltPlayerTop - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: Remove the need for BltPlayerTop (/showthread.php?tid=2047) |
Remove the need for BltPlayerTop - Robin - 30-08-2008 Code: For y = 0 To MAX_MAPY Re: Remove the need for BltPlayerTop - JokeofWeek - 30-08-2008 Aha, such a quick fix, good optimization too, since it saves you the extra MAX_PLAYERS loop ![]() ![]() ![]() Re: Remove the need for BltPlayerTop - Robin - 30-08-2008 It already handles the NPC as well. Look at the code xD I've been meaning to do something like this for ages. I originally had it as: For y = max_mapy to 0 step - 1 Thinking that it should render from bottom to top. Silly mistake tbh xD Re: Remove the need for BltPlayerTop - JokeofWeek - 30-08-2008 Robin Wrote:It already handles the NPC as well. Look at the code xD :O True xD Hadn't realized that ![]() ![]() Re: Remove the need for BltPlayerTop - Robin - 31-08-2008 I use the same method in Dx8. |