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Remove the need for BltPlayerTop - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: Remove the need for BltPlayerTop (/showthread.php?tid=2047) |
Remove the need for BltPlayerTop - Robin - 30-08-2008 Code: For y = 0 To MAX_MAPYRe: Remove the need for BltPlayerTop - JokeofWeek - 30-08-2008 Aha, such a quick fix, good optimization too, since it saves you the extra MAX_PLAYERS loop You can do this with BltNPCtop also, but you can't have both fixes, coz what if, for example, the NPC's top had to go over the player's bottom. All in all, a good optimization though Saves at least one big loop Nice one Robin :wink:
Re: Remove the need for BltPlayerTop - Robin - 30-08-2008 It already handles the NPC as well. Look at the code xD I've been meaning to do something like this for ages. I originally had it as: For y = max_mapy to 0 step - 1 Thinking that it should render from bottom to top. Silly mistake tbh xD Re: Remove the need for BltPlayerTop - JokeofWeek - 30-08-2008 Robin Wrote:It already handles the NPC as well. Look at the code xD :O True xD Hadn't realized that Although, it's probably the easiest to do in DX8, just set the Z value I'd beleive xD Nice optimization for DX7 though
Re: Remove the need for BltPlayerTop - Robin - 31-08-2008 I use the same method in Dx8. |