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DirectX8 Font Outline - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: DirectX8 Font Outline (/showthread.php?tid=2026) |
DirectX8 Font Outline - JokeofWeek - 21-08-2008 So I've succeeded in converting my source to DirectX 8 ![]() ![]() Code: Public Sub DrawText(ByVal X, ByVal Y, ByVal Text As String) Re: DirectX8 Font Outline - Robin - 21-08-2008 DrawText, drawing just 8 lines of chat, in my Dx8 engine caused a drop of about 50fps. -shudder- Re: DirectX8 Font Outline - GIAKEN - 21-08-2008 Use the API. Re: DirectX8 Font Outline - JokeofWeek - 22-08-2008 GIAKEN Wrote:Use the API. The one the current MS uses? I don't think so :S Might as well stick all to DirectX 8 functions , I've heard that GDI functions don't go too good with DX functions, and the point of converting to DX 8 is for optimization and better rendering features, so that would ruin the point no? Re: DirectX8 Font Outline - GIAKEN - 22-08-2008 No because DX is good with everything except text from what I've read. Re: DirectX8 Font Outline - Robin - 22-08-2008 Just use textures. |