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adding new commands... - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: adding new commands... (/showthread.php?tid=1980) |
adding new commands... - lalablah - 01-08-2008 if i wanted to add. say this viewtopic.php?f=75&t=2887 would i add it to any module or a specific one? Re: adding new commands... - Jack - 02-08-2008 Yes that would go in any Module in the Client Side. I would put it either in ModGameLogic or either ModGeneral. Re: adding new commands... - lalablah - 02-08-2008 thanks Re: adding new commands... - Jack - 02-08-2008 No problem ![]() Re: adding new commands... - Rian - 02-08-2008 Looks more like a server side function to me. Re: adding new commands... - Jack - 02-08-2008 im sure of it being client side. =) Re: adding new commands... - Matt - 02-08-2008 It's server side. He remade the TakeItem code. Which is server side, since the client doesn't deal with the account files. ![]() Re: adding new commands... - lalablah - 02-08-2008 can you call this from the client if i pasted it to the server? Re: adding new commands... - Matt - 02-08-2008 You gotta use the client to send a packet to the server, have the server execute that code, and send a packet back to the client with the results. Re: adding new commands... - lalablah - 03-08-2008 i know how to send/ recieve packets but whats an example of what you are saying, like would i paste the code in the client.. then call it in a packet or like what? Re: adding new commands... - lalablah - 03-08-2008 oh ok then, and sorry by copy and paste i ment installing. i just had to type quick and couldent think of another way to put it Re: adding new commands... - Rian - 03-08-2008 Jack Wrote:im sure of it being client side. =) orly? :roll: Re: adding new commands... - Robin - 05-08-2008 Jack, Rian knows more about programming than you ;D Sure, the actual keystroke hooking is in the client, but the command's consequences are all handled by the server. Re: adding new commands... - lalablah - 05-08-2008 so if the warp command is Call WarpTo(n) then is there another warp command that i can use to warp to a specific x and y? Re: adding new commands... - Rian - 05-08-2008 PlayerWarp(index, map, x, y) Thats the only kind of warp sub that exists. Warping to a different player would be PlayerWarp(index, getplayermap(n), getplayerX(n), getplayerY(n)) |