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resync button - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: resync button (/showthread.php?tid=1883) |
resync button - Ligaman - 01-07-2008 You know sometimes when you load a new map your char lags so i would like to make a resync button. Could someone post the code for it to understand it so i can use it? -Ligaman Re: resync button - Leighland - 08-07-2008 Explain to me what you mean by resynching? If you mean simply reloading the surfaces you can do it like so: in modCommands: Code: If Mid(MyText, 1, 8) = "/refresh" Then Re: resync button - Coke - 08-07-2008 Wow, I never actually thought of that command - rly useful for editing sprites etc and staying in-game o.0 He means an x/y refresh. I'll paste the code here later. Re: resync button - Coke - 08-07-2008 blz i can has code for 3d ISO 1289731739x9283402984902 maps k? Re: resync button - Leighland - 08-07-2008 Fox Wrote:Wow, I never actually thought of that command - rly useful for editing sprites etc and staying in-game o.0 Thatsexactly why i made that code lol. I did all my quest editng in game and was starting to realize how easy it wouldbe to just draw the quest items, recallibrate the surfaces and then test it right away without having to log in and out a thousand times. Re: resync button - Coke - 08-07-2008 Leighland Wrote:Fox Wrote:Wow, I never actually thought of that command - rly useful for editing sprites etc and staying in-game o.0 |