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Item Spriter - Paper Doll Artist | Awakening | - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Help Wanted (https://mirage-engine.uk/forums/forumdisplay.php?fid=50) +---- Thread: Item Spriter - Paper Doll Artist | Awakening | (/showthread.php?tid=1876) |
Item Spriter - Paper Doll Artist | Awakening | - Lamborghiniz - 27-06-2008 Hey guys, I am part of the Awakening team We currently have 2 active sprites (Myself and another person, Dex) And We are currently looking to fill a position -Paper Doll/Item Artist Description : We need a pixel artist, that can create items to 'paperdoll' onto the character, We are using increased frames ( 8 Frame movement per direction, 5 frames for attacking, as we as multiple sprite sheets for the main character depending on the characters class) (All movement will be same except for attacking, each class will have its own attacking frames) - There are a total of 5 classes - Character classes are only 16x32 pixels high, so its not a large sprite to paperdoll. We have a very - very strong team, We have everything planned out and written down, Programming is a go, We are testing currently what we have this weekend. We have a pretty good fan-base, Awesome team, Great minds, Great Ideas. Come be part of the Awakening team! Information of awakening can be found at our forums - http://z9.invisionfree.com/Awakening_Revisted/index.php?act=idx There. If your interested in the position, Please feel free to contact me here via PM, Reply here, Or our forums, Thanks! Re: Item Spriter - Paper Doll Artist | Awakening | - DezireSoft - 11-07-2008 Add me on MSN, DezireSoft@hotmail.com. I'll talk to you about it. ![]() Re: Item Spriter - Paper Doll Artist | Awakening | - Rory - 12-07-2008 How much coding is done, though? ![]() Re: Item Spriter - Paper Doll Artist | Awakening | - Joost - 12-07-2008 Not THAT much. Just npc talking, and some other stuff I forgot already. Optimizing mostly. |