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Eliminating the bleep - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Help Wanted (https://mirage-engine.uk/forums/forumdisplay.php?fid=50) +---- Thread: Eliminating the bleep (/showthread.php?tid=1821) |
Eliminating the bleep - Xlithan - 10-06-2008 I have a text-box on the game screen, you type into it, press enter, and wa-la! Your text appears on the chat box. Annoying thing is, every time you press enter... "BLEEP!" How do I stop the bleep sound from playing every time I press the enter button on the text-box? Thanks. Re: Eliminating the bleep - Spodi - 10-06-2008 I believe you just have to set the key identifier parameter (keycode or whatever the hell the name of it is) for the textbox's KeyDown (or is it KeyPress) to 0 at the end of the method. Re: Eliminating the bleep - Robin - 10-06-2008 When you clear the textbox in HandleKeyPresses or w/e, setfocus to picScreen. Re: Eliminating the bleep - Robin - 10-06-2008 :evil: Re: Eliminating the bleep - Xlithan - 11-06-2008 Code: Private Sub txtCommand_KeyPress(KeyAscii As Integer) worked nicely, thanks. |