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32x64 problem + graphic question - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: 32x64 problem + graphic question (/showthread.php?tid=1705) |
32x64 problem + graphic question - Gierek - 26-04-2008 Hi I'm Polish and my English isn't very good, sorry :oops: 1. I changed sprites size from 32x32 to 32x64 and it isn't ok. It shows sprites in a good size, but upper part of the sprite doesn't fit to the lower. This problem exist only in few position, not everytime. Look: ![]() Sprite of Gieroes is ok, upper and lower parts fit to each other, but Styku96's sprite's parts doesnt fit. Any sugestions to solve it? 2. Are there any functions, commands to change image? For Example to blur it or make some other effect on it. Thanks for any reply, and again sorry for my English;] Re: 32x64 problem + graphic question - Gierek - 27-04-2008 Any ideas? Re: 32x64 problem + graphic question - Kousaten - 28-04-2008 1. Imageshack is blocked on my campus network so I can't see the image, but it could be a problem with positioning in sprites.bmp (or .png/.gif/.whatever-you-use). There could be an error in coding if it's just like... your top half is facing left and bottom is facing forward, or something. I can't say for sure since I can't see it nor your code. 2. I haven't a clue. ![]() Re: 32x64 problem + graphic question - Robin - 28-04-2008 Make sure the animation code in BltPlayer matches that of BltPlayerTop. Re: 32x64 problem + graphic question - Gierek - 28-04-2008 I didn't change any code in blting, only changed 32x32 to 32x64. How can I show you this image?;p It's Like That: +++++ +++++ It's a sprite. Everything + should by under +, but sometimes it's like that: +++++ +++++ Position of upper part is another than lower. Any ideas? ![]() Re: 32x64 problem + graphic question - Rian - 28-04-2008 Here, try this tutorial: http://web.miragesource.com/forums/viewtopic.php?f=75&t=45&hilit=32x64 Re: 32x64 problem + graphic question - Gierek - 28-04-2008 Ups, I didn't say sth ![]() I use Elysium Diamond and I think, ekhm, Im sure that bltplayertop is there;] Re: 32x64 problem + graphic question - Gierek - 28-04-2008 FIX: It's Like That: +++++ +++++ It's a sprite. Everything + should by under +, but sometimes it's like that: +++++ .+++++ Position of upper part is another than lower. Re: 32x64 problem + graphic question - Gierek - 28-04-2008 Ok, I discovered sth. This bug appears only on two frames-right walking. It appears when char goes to right. Any ideas now? ![]() Re: 32x64 problem + graphic question - Stomach Pulser - 28-04-2008 Give us a picture of you sprite on the tilesheet, cause I don't see anything wrong with the sprite... Re: 32x64 problem + graphic question - Rian - 28-04-2008 He means one straight from the sheet, so we have something to compare to find the problem Re: 32x64 problem + graphic question - Gierek - 29-04-2008 Ok, look ![]() First line is from sprites.bmp, secound is from game. Do you see it now? Re: 32x64 problem + graphic question - Robin - 29-04-2008 Gierek Wrote:Ok, look I've already told you how to solve your problem. Your animation code in BltPlayer and BltPlayerTop are mismatched. Robin Wrote:Make sure the animation code in BltPlayer matches that of BltPlayerTop. Re: 32x64 problem + graphic question - Robin - 30-04-2008 Actually, now I look again it might not be the animation code but the offset lines. Re: 32x64 problem + graphic question - Rory - 30-04-2008 ED2 always had a problem with 32x64 sprites, if you mean that the top half of the player is moved a pixel to the left or right. There was a fix on the old forum somewhere there, but its lost forever. Re: 32x64 problem + graphic question - Gierek - 30-04-2008 Ok.. BltPlayer: Code: Sub BltPlayer(ByVal Index As Long) BltPlayerTop: Code: Sub BltPlayerTop(ByVal Index As Long) Re: 32x64 problem + graphic question - Robin - 30-04-2008 What source do you use? Re: 32x64 problem + graphic question - Gierek - 01-05-2008 Elysium Diamond 2.0 Re: 32x64 problem + graphic question - Robin - 01-05-2008 Right, I suggest you tell us that before hand as this is a Mirage forum, so we assume that you're using Mirage Source. Re: 32x64 problem + graphic question - Rory - 01-05-2008 Gierek Wrote:Ups, I didn't say sth Eh.. Robin Re: 32x64 problem + graphic question - Robin - 01-05-2008 He posted that after me. ![]() Re: 32x64 problem + graphic question - Tony - 13-05-2008 I don't know the fix but I really like the sprites :p Re: 32x64 problem + graphic question - Robin - 13-05-2008 There's no need to post then. Re: 32x64 problem + graphic question - Tony - 15-05-2008 Robin Wrote:There's no need to post then. No need to be so anal towards the people you dislike/hate but since your.. administrator I'll be the small one here and just back off. Re: 32x64 problem + graphic question - Robin - 15-05-2008 I don't hate you >_> |