![]() |
[Completed] Hair - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: [Completed] Hair (/showthread.php?tid=1697) |
[Completed] Hair - wisefire - 20-04-2008 I want to add Hair to my game, Yet, I'm not quite sure how to go about adding it. I was thinking a hair.bmp, And have it blted over the player, What do you guys think? Re: Hair - Rezeyu - 20-04-2008 That's how I do it, I send the player().Hair along with the sprite data, then blit it immediately after the sprite is drawn. Re: Hair - wisefire - 21-04-2008 Rezeyu Wrote:That's how I do it, I send the player().Hair along with the sprite data, then blit it immediately after the sprite is drawn. Allright, Ill try this. May need help programming it. Though I have a vague idea of how to do it. Re: Hair - Tony - 22-04-2008 Just do it like paperdoll but a bit differently. Hair is really simple. Just change a few things with creating character etc. Re: [Completed] Hair - wisefire - 23-04-2008 Hey, It was pretty simple! Works great too. |