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Centering Blted Text - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Centering Blted Text (/showthread.php?tid=1660) |
Centering Blted Text - seraphelic - 05-04-2008 In my journey to center text, I ran across a gdi32 api call dubbed GetTextExtentPoint which measures dimensions of specified text in hdc. The only problem is, I get a "User-Defined Type Not Defined" when adding the function: Code: Public Declare Function GetTextExtentPoint Lib "gdi32" Alias "GetTextExtentPointA" (ByVal hDC As Integer, ByVal lpszString As String, ByVal cbString As Integer, ByRef lpSize As Size) As IntegerEven better, if you have a operable center solution, pm me ![]() Thanks in advance! Re: Centering Blted Text - seraphelic - 05-04-2008 Thanks, I got it working. Only problem is, the size is way off!! :[ What's going on? Took a screenie of mirage. a 31px name was reported as 43px. a 30px name was reported as 37px. Any help? Re: Centering Blted Text - seraphelic - 06-04-2008 Good point, but both words described had 6 letters. In paint, the difference in the words' pixel width was 1; the buffer should be constant im guessing, or else there would be no way to measure width with this method. So making these assumptions, I cannot fathom why the names "Jables" and "tester" would come out with a 6 pixel difference using this function >.> If anyone has a working system, please help. If there's another method give me a hint, I like figuring things out on my own (if theyre in my capacity). Re: Centering Blted Text - seraphelic - 06-04-2008 But I heart verdana :[. There has to be another way.. Guess Im back to google. Re: Centering Blted Text - Robin - 06-04-2008 Just create a .bmp file with the verdana font in it using monospacing. Re: Centering Blted Text - seraphelic - 09-04-2008 So I actually got GetTextExtentPoint32 to work in a seperate project, and I think I figured out the problem. For some reason the GAME_SIZE has to be an extra 5 to display the correct size. If someone doesn't already have a fix for this, I'm going to redo the dx text system because it SUCKS. Re: Centering Blted Text - Robin - 09-04-2008 Hey, blame DX7 not us ;DD Drawing text directly sucks on all version of DX I've used. |