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Some new Aspects for my game - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: Some new Aspects for my game (/showthread.php?tid=1658) |
Some new Aspects for my game - katcode - 04-04-2008 it would have been real nice that my game would have had some phisychs, and not the old Button Mashing, so here is the explenation: a bit like Legacy of Goku 2 1. Every time the player attacks the Monster/Player he attacked moves a Tile backwards (Withought changing the sprite) 2. damage will be shown on top of the monster's head 2. Monsters move and attack Faster and longer, and if you attacked them they wont stop moving after you i would be glad if someone could help me with this thing, i dont exactly have the best VB6 knowledge (though i do know a little). Re: Some new Aspects for my game - William - 04-04-2008 You get warped 1 tile backwards each hit you do? Re: Some new Aspects for my game - katcode - 04-04-2008 William Wrote:You get warped 1 tile backwards each hit you do? no, the monster gets warped 1 tile backwards each hit. though it would be nice if it was smooth. that includes when you get hit yourself. Re: Some new Aspects for my game - Robin - 04-04-2008 Just look at the code which sets the NPC's walking clientside. Edit it slightly so it doesn't change frame or direction. Re: Some new Aspects for my game - William - 04-04-2008 That pretty much only works for zelda a link to the past cause they use pixel movement, with square movement it will look and feel messed up however you do it. Re: Some new Aspects for my game - Robin - 04-04-2008 Just add pixel by pixel movement in then. It's easier than it looks. Only took me a couple of hours in my latest project. Re: Some new Aspects for my game - William - 04-04-2008 Pixel movement is actually not that hard, the thing I would have problem with is probably the sprite animations. Re: Some new Aspects for my game - seraphelic - 05-04-2008 You could make an animation with the x and y offset making it recoil a little and return, but the monster wont change tiles; closest thing i can think of. Re: Some new Aspects for my game - katcode - 05-04-2008 well... can someone redirect me on where to learn those things? Re: Some new Aspects for my game - Robin - 05-04-2008 http://web.miragesource.com/forums/viewtopic.php?f=59&t=3476 Download that. Look through the code. Add a few tutorials and then start coding things for yourself. After a few months you might understand how to do it. |