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Races = human, elves etc. - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Races = human, elves etc. (/showthread.php?tid=1650) |
Races = human, elves etc. - crzyone9584 - 01-04-2008 I searched the forum and found this. http://web.miragesource.com/old-tutoria ... Races.html only problem is the post after it says its incomplete. is there any up to date tutorial that will allow me to do what that one does? Re: Races = human, elves etc. - Matt - 01-04-2008 Tut works, far as I know. Just didn't give the code for both server/client side. Gotta figure it out yourself. ![]() Re: Races = human, elves etc. - crzyone9584 - 01-04-2008 well i get a compile error on the server part. Quote:Compile Error: it then highlights Quote:Call PutVar(FileName, "CHAR" & i, "RaceOneMaleSprite", STR(Player(Index).Char(i).RaceOneMaleSprite)) the blue text is what is highlighted the client side compiled just fine with the one edit the tutorial said to do. Re: Races = human, elves etc. - crzyone9584 - 01-04-2008 ok so go through both client and server and copy anything that has to do with the class and change the class part to race? then incoprate different sprites? |