![]() |
Allrighty... zlol ZoSo noob at coding. - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Allrighty... zlol ZoSo noob at coding. (/showthread.php?tid=1640) |
Allrighty... zlol ZoSo noob at coding. - Mithlomion - 25-03-2008 Allright.. http://elysiumsource.net/community/view ... perdoll+v5 Thats my best resource of ever having some kind of understanding.. and i still dont. Im working on the client part.. Allright what i need help is.. i need the help with the part in Sub Bltplayer.. I got no idea how to make it blt the item graphic over the player. You see my system is suppose to work like this : You got one line of item graphics as usuall.. and it blts the graphic next to the item graphic as the paperdoll.. My game has no animations or directions so.. its one item graphic and one graphic for the paperdoll. I guess i need to do just +32 of the item graphic.. but i dont know coding at all.. if anyone could give me a hint .. a hint i can understand or atleast give me an example.. i might get an better understanding of how stuff works. I wanted to have a different Item Sheet system.. but im to noobzors for that so yeah... anyone wanna be kind and code this feature for me be my guest >_>.. Re: Allrighty... zlol ZoSo noob at coding. - William - 26-03-2008 Well, this tutorial is for 32*64 sprites paperdoll. And since you only have 1 frame you can basicly delete this part: Code: Dim AttackSpeed As Long You cant use this part: Code: x = GetPlayerX(Index) * PIC_X - (SIZE_X - PIC_X) / 2 + sx + Player(Index).XOffset The rec for the items, should be something like this: Code: rec.left=Item(Player(Index).WeaponNum).PicX This is just what I trhew together quickly, Im kinda tired and hate writing long posts that will end up complicated and messy anyway. |