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Freezing on new maps - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Freezing on new maps (/showthread.php?tid=1577) |
Freezing on new maps - Coke - 23-02-2008 Hmm.. this may of been an issue with Mirage since forever, but I'm only just noticing it now I'm doing a lot of mapping. Very, very frequently (more often than not) when I walk off the edge onto a new map I will get stuck, the bizarre thing is I have a position confirm command and when I use it I'm actually on the same square the client is showing me anyway... o.0 Is there any confirmed tried and tested method that stops this from happening? I am assuming when you switch maps it checks and confirms your position already? I swear it never used to do it this much... only usually if I warp around a single map or send the map editor with people running around and things... o.0 Makes it unplayable *tear* Re: Freezing on new maps - Coke - 23-02-2008 Going to put location confirmation packets in the canmove sub... for example: Code: ' Check if they can warp to a new map Should work if I do it for all dirs... o.0 Re: Freezing on new maps - Coke - 23-02-2008 Seems to of worked, and doesn't seem to be putting any map change lag in either :> Huzaa! Re: Freezing on new maps - Rezeyu - 23-02-2008 I had the same problem, I added a boolean and checked after a second or two if they were frozen, then warped them. I posted a long time ago, and nobody had any idea what I was talking about. At least I know it wasn't just me.. XD Re: Freezing on new maps - Coke - 23-02-2008 I'd be interested in that fix too dude, freezing is a king size pain in the lemon with Mirage :] Re: Freezing on new maps - Coke - 26-02-2008 Right that fix is useless on a live server, it actually makes things worse. Can I grab that if player isn't moving for 5 seconds location request code please? |