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Development Chronicle XIII - Printable Version

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Development Chronicle XIII - ScytheCGC - 23-02-2008

NARRATED VIDEO VERSION

Hello and welcome to the Development Chronicle XIII for Legacy of the Zodiac II. This week I made all of the Nyru Ruins quests and of course you will have to wait to hear anything else about them besides "I made them". I than finished adding the +, ++ and +x drops to the NPCs for the weapons I had added in. I also made all of the enchant shops for enchanting and removing enchants from weapons; than I made the maps for this.

So the first thing I did was create all of the quests for the Nyru Ruins as I said above.

After that I added the rest of the +, ++ and +x drops the NPCs. On a side note, only the Haven Area NPC's will drop enchanted weapons, everything else must be enchanted by removing an enchant from a weapon and putting it on another.

Next I made all of the enchant shops for enchanting and removing enchants from weapons. Each class (with the exception of Varhans and Gardians) has one shop. Basically the first half of the shop is for removing enchants, and the last half is for adding them. Now the reason I say with the exception of bla bla bla, is because the Varhans and Gardians share three weapon types, so they have a shop for each (Lightweight Swords, Heavyweight Swords, Axes).

Lastly I made the maps where this will take place, it is called "The Enchanted Mallet"; fits doesn't it :3?

Here's a quote from one of the blacksmiths there, basically explaining the process etc...

Haryan Wrote:Hello and welcome to The Enchanted Mallet! My name is Haryan, here at The Enchanted Mallet we are masters of enchanting weapons and removing enchants from weapons. The process to remove an enchant will cost you 5 10k Gold bars, and the weapon will break in the process; we will however add an enchant at no cost; just provide us with the proper sigil and weapon and it's as good as done! As you can see we use Soul Stones as part of the process; we use them to fuse the Sigil into the weapon as well as to defuse them; as you may or may not know the Sigil contains a fragment of the respective Zodiac's soul; which is where the immense power comes from! I am in charge of the enchants for Acolytes; to the left is for Archs and to the right is for Artisans!

Here is just a screen shot of what one of the enchant shops looks like (It's the Varhan/Gardians Axes) and note that I realize the Fix button is COMPLETELY wrong, DD will have it fixed.

[Image: axeenchants.png]

Note that the first half of the shop is for when you are removing the enchants; so you get Sigils in return, and the second half is where you enchant weapons and receive the higher enchanted version.

Well now that all of that is done, the Haven Area is finished, so now I can finally begin planning the next areas of Inngard and we can get to mapping them Big Grin!

That is all for this week, see everyone next week!

Thanks for listening,

-Scythe


Re: Development Chronicle XIII - original - 23-02-2008

Nice, but someone forgot their dash.
Quote:5 10k

Wheres the dash between that?


Re: Development Chronicle XIII - Coke - 23-02-2008

original Wrote:Nice, but someone forgot their dash.
Quote:5 10k

Wheres the dash between that?

Someone forgot their '

Where's the ' ?

You really are an arse mr.


Re: Development Chronicle XIII - Robin - 23-02-2008

original Wrote:Nice, but someone forgot their dash.
Quote:5 10k

Wheres the dash between that?

It's a hyphen. If you're going to correct someone, do it properly.