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Chest - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Show Off (https://mirage-engine.uk/forums/forumdisplay.php?fid=10) +---- Thread: Chest (/showthread.php?tid=1544) |
Chest - William - 03-02-2008 Decided to add a simple chest to my game: ![]() http://img238.imageshack.us/img238/2552/chestxh1.png Re: Chest - Becoming - 05-02-2008 so how many different chests can you have on one map and how do you open a chest ? Re: Chest - jasoncannon - 06-02-2008 i am so looking at your chest right now........... :mrgreen: looks good Re: Chest - Jestar - 08-02-2008 So do you carry the chest in your inventory? or is it like in a bank? either way, nice job. Re: Chest - Spodi - 09-02-2008 Why did I hope to see boobs when I clicked this? I don't quite see where the chest is. By chest, you mean like a personal storage / deposit box dealie? Or a chest like "You opened the chest and found a Sword of Awesome"? Re: Chest - Tony - 09-02-2008 Spodi Wrote:Why did I hope to see boobs when I clicked this? It says deposit and withdraw > Re: Chest - Spodi - 09-02-2008 I've seen quite a few games that allow you to put stuff in public chests as well as take out from them, so I didn't want to jump to conclusions. Re: Chest - Becoming - 09-02-2008 theres pros and cons really to the whole chest idea. you can either do it by the map, which is pretty lazy and means only 1 chest per map, or you can make them based on an x and y position so you could have all sorts of containers on one map, for instance. Your in a weapons shop and there is 3 barrels in the corner, you would be able to put the item in any of the 3 barrels without them conflicting with the item. Re: Chest - seraphelic - 11-02-2008 So how did you set a chest system up? I created mine based on on each purchase or creation, the bag creates a file with its own identifier number so it can retain the items when traded and dropped. Re: Chest - William - 18-02-2008 I made the chest map based, so you can only open it on that map. If Getplayermap(index) = 295 then 'chest end if It's a very simple system, but hey, a chest is very easy to make. Re: Chest - Becoming - 18-02-2008 be cool if you could do it by map x & y for barrels. ![]() Re: Chest - William - 18-02-2008 getplayerx and getplayery, takes 2 minutes to do. All I need to do is login and get the location. But I don't want people blocking the chest so I made it for that whole map. |