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Cheat System - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: Cheat System (/showthread.php?tid=1507) |
Cheat System - KruSuPhy - 13-01-2008 I was wondering if there's any way to implement a Cheat System? Like While your playing, Ctrl+C would pop up a form with a textbox, and send, And someone types a cheat in and gets around 60 coins or something? I know It'd end up being exploited, but i could always dig a way around that. Any Ideas? Re: Cheat System - Stomach Pulser - 14-01-2008 You need some type key hook (low level key hook was it?) to get the Ctrl + C. Then, just make a cheat from that pops up and shows a text box. Then, check what they input there, and see if it is a cheat. If it is, use the cheat. I suggest using something like f10 as the cheat box, so you can use the functions built into Mirage. Re: Cheat System - Anthony - 14-01-2008 Code: Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer) Thats my code for pressing Ctrl+Q to close the game. The GetAsyncKeyState function should already be in the MSE1. Re: Cheat System - KruSuPhy - 15-01-2008 Mmk Well >_< Maybe /cheat During gameplay could pop up the frmCheat? And Code: Private Sub cmdSend_Click() Re: Cheat System - KruSuPhy - 20-01-2008 Are we done helping? ;/ ![]() Re: Cheat System - KruSuPhy - 20-01-2008 Ufff. Mmk o_o" I'll find slash commands in frmMirage? And I could still use the Coin packet to send to the player Re: Cheat System - Beres - 23-01-2008 Its in the client. ![]() |