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~Animated .gif Support~ - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: ~Animated .gif Support~ (/showthread.php?tid=148) |
~Animated .gif Support~ - Robin - 30-06-2006 The answer to your map animation problems! Instead of having layer after layer of needless data, and strange timers, have animated .gifs! Saves space, allows changes in frame timing, and so easy to add in! Let your game have animated .gifs making detailed and luxuriously beautifulll maps! ~~~~~~~~~~~~~~~ Should i make a tutorial? ~Kite - Tosuxo - 30-06-2006 hell yes please!!! that'd be great!! then you could have so many other things instead ![]() - grimsk8ter11 - 30-06-2006 sure, why the hell not. - funkynut - 30-06-2006 Yea That'd be a great tut. I remember a while ago when I tryed to add animated gif support to an old program awhile ago (without dx), only simple way I could find was loading each frame into an image box lol So i'd love to see a tut on this |