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How to load GUI through code - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: How to load GUI through code (/showthread.php?tid=1463) |
How to load GUI through code - Stomach Pulser - 15-12-2007 OK. This is a very simple tutorial. It will allow you to load a GUI when the form loads, so that you don't have to change it constantly at run time. To change a form's GUI, all you need to do is edit the GUI itself (outside mirage, such as in paint). And the changes will be made. Difficulty 1/5 (C + P): My Second Tutorial All Client Side First off, we need to declare some variables. Go into ModConstants and find Code: ' Gfx Path and variables Add this right below Code: Public Const GFX_GUI = GFX_PATH & "GUI\" Now, go into modGameLogic and add this to the very bottom Code: Sub LoadGui(ByVal curForm As Form, ByVal locGUI As String) OK. Now, for every form that you wish to add this GUI loader, call this in your Form_Load. The final part it to open your GFX folder and add a new folder called "GUI". Inside there, put all of you GUI components. An example from my frmMainMenu Code: Private Sub Form_Load() It calls on Load_GUI and says that I am the current form (Me, means the object that the sub is placed in, which is, in this case the frmMainMenu). Then, I placed "menu.bmp" in there because that is what I want to load. You can change it to any name and any picture file type (such as .jpg, .gif, .png). Challenge: In Sub LoadGUI, use the Select Case function to load every forms graphics so that you can simply call the function and it will do everything else. Re: How to load GUI through code - Robin - 15-12-2007 win32 ftw. |