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Factions - ScytheCGC - 09-12-2007 In Legacy of the Zodiac II there are three total factions. They are what separates the classes of Legacy of the Zodiac II. The factions are based around their views of what should be done with the Zodiac now that it has been unsealed from it's place of rest. The following is a breakdown of the three factions. Zodiac The Zodiac faction are humans that have descended from the actual Zodiacs; therefore they refer to themselves as Zodiacs most of the time. They have a large portion of the powerful magic the Zodiacs possessed flowing through their body. Since they are descendants of the Zodiacs, they share the same viewpoints towards the Zodiac. As the Zodiacs believed, they believe no one should be allowed to wield or use the Zodiac, not even themselves. Which is why the Zodiac was sealed away at the core of the earth in the first place. Now that the Zodiac has been released, the Zodiacs are ready to do whatever it takes to seal the Zodiac away once again. The following is a list of the classes in the Zodiac faction. Arch The Arch is a ranged melee warrior. It uses lightweight dual swords that can be swung quickly. Rather than just cutting their opponents open, they use the magical power flowing through their bodies that they obtained from being the descendants of Scorpio to create focused blade slash waves. Their slash waves have a range of approximately 3-4 tiles away. They are also able to focus all of their power into a homing blade slash commonly called an air slash. Acolyte The Acolyte is the main spell caster of the Zodiac faction. They are able to cast devastating spells that take advantage of the magic they posses; bestowed upon them by many of the Zodiacs. They use Staves and Fans to release there magical powers in the form of deadly spells. They also have the ability to help their allies by temporarily bestowing some of the Zodiac power they posses onto their allies, as well as amplifying their own powers. Artisan The Artisan is a balanced melee warrior. Artisans are skilled in both attack and defense, but not as highly skilled in each as the Varhans are with strength and the Gardians are with defense. The Artisans used medium weight swords which aren't too slow yet aren't too fast. The Artisans have been gifted by the Zodiacs with two special abilities. They are able to tap into some of the offensive power of Aries, which boosts their own for a short period of time. Artisans may also tap into the defensive powers of Capricorn, boosting their own for a short period of time. Through these two abilities, the Artisans can supplement their offensive or defensive capabilities depending on the situation they are in. The Artisans may also attack with devastating blade slashes that reach up to two squares away. When fighting an Artisan you must be especially careful since they could tap into the power of Aries or Capricorn at any moment, catching you off guard. Valarian The Valarian faction is comprised of humans that all share the same ends. They all want to conquer and destroy with the Zodiac, they are hungry for power and often targeted by the Zodiacs. Not only do they go against the Zodiacs in that they want to use the Zodiac, but they want to use it for personal gain and destruction. The Zodiacs definately do not want the Zodiac to fall into the hands of the Valarians. The following is a list of the classes in the Valarian faction. Varhan The Varhan is a closed ranged; in your face warrior. The Varhan is a warrior based on bone crushing strength. They use a variety of weapons consisting of swift light weight swords, slow but deadly heavy swords as well as medium weight axes. Varhans have made many names for themselves because of their prowess in battle. One of which is berserker. That name mainly comes from the state they enter from using their greatest ability; bloodrage. Bloodrage sends them into a enraged frenzy boosting their attack power and attack speed but at a price; halfing their health upon entering the bloodrage state. Because of the damage to their body, they must recover before performing it again. Gardian The Gardians are a closed ranged warrior like the Varhan, but there is one main difference between the two warrior classes. That difference is that the Varhans focus on strength to kill their opponents quickly, while the Gardians focus on defense so they can endure and take on many opponents at once! Just like the Varhans though, the Gardians use a variety of weapons, swift light weight swords, slow but deadly heavy swords as well as medium weight axes. Gardians are often called tanks, because they can withstand tons of damage. This is mainly due to their greatest ability. That ability is none other than tension. Tension tightens the muscles and hardens the skin of the Gardians. Increasing their defense by leaps and bounds. This sort of thing comes with damage to the body of course, half their health is drained upon the use of tension. This is because each use of tension damages their blood vessels as well as their muscles. Heretic The Heretics are a dark breed of sorcerers, they are pure spell casters and masters of death and confusion. They channel their energy through their great staves. The Heretics are the most hateful towards the Zodiacs of all the Valarians, they strongly believe the original Zodiacs didn't even exist, and that the Zodiacs are just liars and deceivers that want the Zodiac for themselves. The Heretics are able to tap into the power of Nerevar the God of death and destruction to increase their magical powers immensely. The Heretics are able to cast spells that send their opponents into a horrible confusion causing them to lose site of their target (the Heretic) and switch targets to another being. Heretics are also masters of poison, and most every spell the Heretics know drain mana from their target. Overall the Heretic is one being you do not want to encounter. Gardavian The Gardavian faction is comprised of people that both share the same views of the Zodiac. They don't see it as a tool not fit to be used by any human. Nor do they see the Zodiac is a tool for destruction and war. The Gardavians see the Zodiac as a tool that can be used for the good of man kind, not for the destruction of man kind. Even so, the Zodiacs still don't approve of the use of the Zodiac by any humans. The Zodiacs don't feel as much hostility towards the Gardavians as they do towards Valarians, yet the Zodiacs still will not allow the Gardavians to use the Zodiac for their own ends. Even if their ends are good. The following is a list of the classes in the Gardavian faction. Peltast The Peltast are a hybrid breed of warriors. Hybrid meaning they do not focus on strength or defense, they focus on both. Unlike how the Varhan focus on strength and the Gardian focus on defense. They do not believe in those ways, they believe that balance between the two is the best and only way to become a truly great warrior. The Peltast also opt for a different pool of weapons than the Varhan and Gardian. The pool consists of spears and lances. One of the Peltast's strong point is to be able to deliver strong thrusts with their spears and lances. If they are lucky they will pierce right through the opponent's armor, completely negating the protection they receive from it. This causes a great amount of damage! The Peltast posses a unique ability which allows them to increase their chance of piercing their opponent's armor. The Peltast focus around using their ability to pierce through their opponent's armor to take the opposition down. Hawkeye The Hawkeyes are a ranged weaponry class. Their weapon of choice is the bow and arrow. They use their extremely precise eye sight to send arrows flying at their foes from afar. They can send arrows flying up to seven squares away! They posses a few abilities that allow them to send homing arrows at close ranges, very close that is, as well as flaming arrows to burn their opponents. As the Peltasts do, the Hawkeyes focus on strength and defense; not just one of them. Priest The Priest's are a spell caster class, but they are not as strong as the Acolytes. That is because they have abilities that the Acolytes do not. The Priest's have a wide range of healing spells to mend the wounds of their injured allies, as well as casting protective spells to lower the damage allies take. Priest's are also very skilled in health magic, they can increase the rate at which one heals their own wounds, and increase their total health by much more than the Acolytes can. All around the Priest's focus on everything the Acolytes do not focus on. The Priest's focus on reducing damage, healing the damage done and such. While the Acolytes focus on dealing the damage. -Scythe |