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Travel System - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Staff (https://mirage-engine.uk/forums/forumdisplay.php?fid=41) +----- Forum: Trash (https://mirage-engine.uk/forums/forumdisplay.php?fid=14) +------ Forum: Key To Heaven (https://mirage-engine.uk/forums/forumdisplay.php?fid=22) +------ Thread: Travel System (/showthread.php?tid=1348) |
Travel System - William - 16-10-2007 I just finished programming my travel system. Here you have a screenshot how it looks: ![]() Just see how simple it is to program, took me like 10 minutes to complete this and the other parts for it. ![]() Code: Private Sub HandleSMsgTravel(ByVal index As Long, ByVal StartAddr As Long, ByVal ByteLen As Long, ByVal ExtraVar As Long) Re: Travel System - Johny050 - 04-12-2008 William, this is even so simple that you could use a packet editor to warp you to a other ship location from any place. Re: Travel System - Matt - 04-12-2008 If you really know how to packet hack, you could use this to teleport to any map, with any x and y you choose. Re: Travel System - GIAKEN - 04-12-2008 Perfekt Wrote:If you really know how to packet hack, you could use this to teleport to any map, with any x and y you choose. How? You could easily choose which location you wanted through packet editing...but definitely not any map or x and y because they're not controlled by the packet. Re: Travel System - Matt - 04-12-2008 If you know what you're doing, you can add that to the packet and what not. ![]() Re: Travel System - Johny050 - 04-12-2008 nope, the packet will only send which destination you want to go too, either 1, 2 or 3. It doesn't give you the oppertunity to choose your own map, x and y. Re: Travel System - Matt - 05-12-2008 Any packet can be manipulated. It just takes writing code in the packet and shit. Wouldn't be hard to call a player warp in there. Re: Travel System - GIAKEN - 05-12-2008 Perfekt Wrote:Any packet can be manipulated. Eh? I'm not seeing the legitimacy of this...the packet only holds a string and the server is only set up right there to use the location part of the packet...you can't make the server call code that's not there unless it did an execute code line that would call a command from a string, which it does not. Or if William did Call PlayerWarp(Index, Parse(whatever), Parse(whatever), Parse(whatever)) then you could change what the client sends easily, but he hasn't done that. Re: Travel System - Ramsey - 20-12-2008 For the messages you sent to the player, it should be safely not saftly. |